This game would be even better with multiple difficulty modes. Say, for example, easy could have slower lifespan drain and decreased enemy stats, and hard could have sped up running speed (needing faster reactions).
The comedy in this game is well-written, the dramatic parts less so. Don't get me wrong, I appreciate very much that everyone's backstory is fleshed-out, but it's not paced properly. Big chunks of history are just dropped on you at once... Then again, that's probably the cost of the story having to show up in between the shooting stages.
Having now finished the game... I kinda prefer the previous two. The shops, forging, and dialogue were great, but I really enjoyed going straight from battle to battle without having to walk around as filler. The final boss was well-designed, but the enemies in his zone and the one before it had tediously large hp levels that seemed too high in comparison to the areas before it and the final boss himself.
If you are having trouble getting resources, your deck needs a redesign: Always have 5 of Builder/Recruit/Mage, 5 copies of Add Weapon, 5 copies of Thief (Thief best card in the game). If they use Sacrifice X cards, try to bait the AI into using them when you only have 2 builders/rec/mage, since you can't drop to 0.
If you are having trouble with the World's Saviors, you really need to check to make sure you have a Iron Greatblade (Canonia weapon shop, Tainted Grotto chest) for Barrier Break, Damage+20% reactions (from the starting equipment), and know how to focus on a single target at a time. Using Rings of AGI to tweak your characters stats so they all go in a row in the turn order can also help. Also, the Trilobite Key is in the water next to the save point before that fight, for anyone who doesnt like mashing x around all possible locations.
I had forgotten about the Steele scene. On the one hand, the sociopathic vibes from everyone except Emela is pretty demeaning to the value of a person's life. On the other, I just murdered like 15 bandits on the way through that dungeon.
Heh, the cut-ins for the characters still make me laugh, they're so over-the-top. Another comment, think the benefit of the berserker might be a bit too much over the other obstacles, it always feels like running into one of them makes such an enormous difference over a launch that doesn't. The Donkey Kong-style cannons and giant mech don't really compare.
A mind-blowingly good entry into the 'send dude flying for maximum distance' genre in fun, style, and humor, but after Toss the Turtle I find myself wishing this one would have more variety in aerial obstacles. No instant-death obstacles is really sweet, on the other hand.
I enjoyed the first one much more than this. Why is the Psionic Whistle so far into the game? Why is the game absolutely flooded with enemies? Why no horizontal speed booster?
Well, I like that the effort put into the tower defense for as small a part it actually is. That is about all i can confirm without ambiguity. The actual content/message is conveyed well enough but it isn't actually fun to play and the joke gets stale fairly quickly.
Incredibly good graphics and sound. Puzzle-wise, I found the difficulty fair and challenging (though I still beat it in one 25 minute sitting :smug:). A minor indicator in the corner of the screen that told you whether or not time-reversal was locked would've been nice.