Philosopher's stone 320-106 Inspired by Sandos's design but less glitchy (although still glitchy sometimes. I think its from passing an already bonded pair over a bonder, i only do that with earth in this one.)
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for no deaths on 3-2 don't get the key, jump and push the block to the left at the begining.
For 5-1 you just need to grab the green key with skill, I got it on the up part of my jump.
Good for a first game. I gave a 5. Need better balance between upgrades though. When you first start you should move much slower, and shoot faster. Killing is too hard and dodging is too easy. Also make the upgrade guns a lot cheaper, I had god mode by the time I bought anything.
I love the game, but... Can you make it easier to find troops in bunkers, maybe holding down ctrl will make soldiers have a color coded circle by job that can show through bunkers and trees?
Great game, but I REALLY wish the medics didn't move on their own. Running out into enemy fire to heal a guy with 10 less hp then the guy your working on, then if he survives he does it again in 3 minutes. It makes medics a lot less viable.
"Marchosias Levelbug21 Sep. 03, 2008
"Mistress's Command: All tiger attacks have a chance to cause bleeding and stun for 3 turns" Is this stun and poison for three turns, or this buff works for three turns? What is the chance of inflicting this poison and stun? "
The buff last for 3 turns, the stun is one turn and the bleed it I think 3 damage for 3 turns...? The chance is not listed but seems around 50%
The scoring system is stupid, you should get a bonus for speed, not for drawing the battle out as long as possible. Makes the game boring by encouraging you to be slow. 1/5