I must be spoiled form Hearth stone because on the missions to use less cards, insta losing because you ran out of cards instead of taking passive damage on top of not getting a card.
This is how to ruin a fine game by making mine craft building for 1 fail if its a space higher or lower, needing 3 metal bits for a spear head, you have to have to drag every single piece and can't stack up enough to just spam out boots quickly. I find myself avoiding it till Penquinoid posted how to make everything because guessing was to painful and the first blue prints just tell me how to make the easy stuff that rips it's designs form Mine craft anyways.
@TurkeyPie I tested this game on a system that did not have a video card and compared it to my gaming system I play Fall out 4 on with mid setting. I had massively more lag on my gaming pc then the basic one... Because logic?
There is also a bug where I can't continue after beating Mission 48 as well as on some maps the Ais will get stuck, namely on ctf game modes.
Idk the game does not seem like the dev had the same amound of eagerness to make a new one when its really cool you get to make your own squad and instead of having to change to them to level them up but it feels more like a grind, getting over 200 kills on a low level char only to level him up once when compared to the older games is a little disapointing along with the more vivid buy the things buttons around the interface when compared to Sfh2. When the game is fun it still feels like a step back regardless of the new, fun and interesting ideas added into this one...
Want random nukes that you can't stop or be forced to go inches form spawn to have a nuke bot spawn then blow with in moments of warping in... When your sling is on cool down anyways...
Did it really need the cool down on moving up?
If there was more modes added to it or other buff stuff I wont mind spending money for it on steam. Even in the state its in it's better then most early access stuff on there.
Its nice and all and its one of the few games that didn't limit matching to energy which is annoying as hell buttt. I personally would have liked this version to have been made for mobile and stay mobile rather then work it onto kong.
The voice gets annoying when you already played the first two and breeze through the matches. His "Good jobs" loses meaning now if it took me like over a min or two then he said it then I would be amused by that. Also making us match a few things to start off with. This is something new games are doing in droves and its just as annoying as the Energy system. 1 and 2 just gave you the elements then said "Have fun" And it was awesome, now the dev went back on that and modernizing the game to sell which its a free game and its free to have micro transactions but please don't stop the game to tell me what I can get, just let me match stuff and don't shoe horn me to make matches I will anyways by learning. The first two did awesome work not doing that.
Played the game for hours, windows update restarted my computer and when I came back, had less then 25% of the progress I had before... Awesome auto save system.
Its hard to feel like the Ai is fair when all it does is goes d or a perfectly depending on which side of you they are which is like mashing the kick button in a fighting game. So when fighting people it feels fair, the ai well. Not so much even if their damage is lower
Different form the other games this dev makes but still fun to play around with since I have yet to see a game that did this idea better so it works. Its nice to see that is there still the awesome older devs still kicking around. When idle games and face book click once a days are every where... I should stop playing idle games o-o"
Please make exchanges scale with the upgrade for the vents. Due to the last update my vents cool off faster then they can move the heat around with enough plates and even have her system over heat and explode when your vents are at 0 heat o-o"
"Omg, steel is an alloy of Iron and Carbon! You do not mine steel from the ground." People don't make armor or weapons into gold because its so soft its not worth it. The maker clearly knows but this is where "Game play over rl logic" Because if you want rl logic you have to pay for a shop, taxes, shop lifting, break ins, time to sleep, pay for workers, making sure the place does not burn down.
Steel can be an ore for the game since its a game. Dur
How is 1 easier to understand then the 2nd? Its nice that a 2nd came... But the menus are confusing when the first Caravaneer was easier to understand and over all the UI is not user friendly. Its like having an uncontrollable camera in a 3d game. It wont break the game but that one thing can lead to mistakes the player had little control over, or had no knowledge or forewarning.