this idea has been done by some ninja game i cant remember the name of and shift granted its different then shift but it is still clse to the same item. but this is not a bad game 4/5
@blackguy Not all good games need story lines. Look at the first Link game I failed to see a story line And there is a bad story line in Mario but they are really fun game. this game fails because of the replay value this game has every thing up front if most of the traits where unlock-able and lower the number of people spawned at one time it would have people playing for longer and they would feel like there time is not being wasted and make it so hard back blocks a little less damage so you cant get healthy and hard back and run away from every thing killing then with the crossbow because then it becomes to easy and still lacks the replay value. why not add waves with 1 sec wait time and get harder every wave?
A combo if you have ranged will keep you from dieing from ranged attack you jsut need to run form melee. runner, hard back, healthy and crossbow. then anything in tier 1 that does not slow you down id pick archer or vampire. or you can use normal. in game you just do all oyu can to only run though maybe 1 or 2 melee here and there don't worry about ranged unless they all are ranged you will heal. and jsut aim for the groups of them and you your limit is untill you give up or you run into to many melee and you die.
the fake blocks and hidden spikes and a hard factor that only a low number of player would even try to play this past 10 mins and let alone bet it it will make it alot better to unhide the blocks and hint the fake blocks it would make this about a 3 star game