Physical Shape: increase strength and hp
Agility: increases AP,speed, and the mechanic skill by a minute amount
Accuracy: Increases sniper, doctor, veterinary, and mechanic skills.
intelligence: Increases doctor, veterinary, and mechanic skills. (more than accuracy, but still by a surprisingly small amount) not worth much in my opinion :(
AP: actions in battle cost ap
Strength: increases the amount of weight you can carry, damage from melee weapons, and how far you can throw a grenade.
Speed: How fast you travel across the desert
Carrying: How much weight you can carry in combat (more important than it sounds,low carrying capacity = lighter armors)
Sniper: Accuracy with weapons
Doctor: How well you can use medicine to heal hp out of combat
Veterinary: How effective you can heal animals out of combat
mechanic: How well you can repair vehicles out of combat
Protection: protection from damage. Only body armor increases it
Hope this helps mitcher :)
When asked about caravaneer 2, sfg said this "It's a great idea. I'd love to make it, but it's a big project. I don't know if I'll have time for it in the nearest future." + this comment if you would be willing to pay for caravaneer 2 (revised and improved from the previous) to make the "big project" more viable for sfg
Wow, I just noticed 2 things, when you reach the list to select survivors for a mission, its alphabetized, and I always pick the soldiers at the top. Sucks to be Ashley Anderson.
I feel bad for the maker of this game... I feel he deserved to win the monthly prize but another great game was released in the same month (which deserved the prize as well) so its not going to get it :/