Yeah, dodge is kinda in a weird spot, with it only being level dependent and Opponents 3 levels higher than zone appearing around lvl20, which can lead to really long fights, even if you win in the end. Since you don't have a designated "hit" stat to counter agi, maybe compare against strength or int depending on damage type?
hm...leathercrafting seems kinda imballanced between tanning and crafting, especially later on, when you need more leather per piece. For example with 10 Bear Leather, you get 3500 xp from tanning and only 300 xp for crafting 2 hats...
After reloading the game, some of the talents are missing, but resetting talent points can fix it. Also, I cannot gain the first three dungeon achievements anymore, after getting them once with another character.
hm...at 300 buildings the last building is actually the cheapest...going exactly reverse order...(and first building being at 600 fitting the chain perfectly)
Could you add the option to open all prestige chests at once? At lvl 6+ it's getting rather tedious and the game froze while opening them and after loading the game again i can't prestige again (hoping it will work again after reaching rank 7)
hm...feels like knight's armor buff doesn't properly apply...8 def vs. 8dmg at first quest and the 10 party heal also does not apply...heal does not seem to work on the last turn of a quest when the enemies died and it seems like you can't heal health lost in a previous quest...i dunno...and 10 dmg bandit dungeon is raping me now...makes no sense to me at least from the information i got...maybe you could add damage/healing numbers?
Hi, enchanted gems give +4% damage, max HP, HP regen, tap damage and tap heal. They do not give any max mana or mana regeneration. Hope that answers your doubts.
Hi thank you for the feedback. Normally you shouldn't be able to equip with wands in this version.
In next version wands will be fully functional. Wands do magical damages on opponents. The counterpart is indeed, you can't wear armor or shield with them.
nice little game but ballance really get's screwed once you can get a decent amount of crit chance and crit dmg...
Also it's kinda weird that it's alot cheaper to upgrade let's say lvl 50 + 50 than lvl 95 + 5
Hm...Story was fun but it needs some balancing mid and lategame. I was running my main (and only my main) with evenly distributed stats and basically goblins were the last to be able to hit me before dieing...speed seems a bit overpowered at that point and your own health is like waayys too low...if you would get hit...and yeah...there should be breakpoints to return to at the tower...but except for that good work ^^
Some more Bugs i noticed:
-Heal doesn't increase hp after refresh (spending stat points fixes that)
-University upgrades lost after refresh
-Warrior Taunt not working
I also loose my archers with every reset (have to recruit hero again, starting over at lvl 1). I also lose the corresponding research which might explain why i can't have archers...
Nice Game! Two things i noticed: every time i load the game my inventory is empty and loading also resets the xp needed for skill points which is kinda insane
I think you should add a lvl cap to items...right now i'm lvl 195 fighting in lvl 110 zone and my copper sword +465 is still stronger than Callistite Sword...+51 only atm =( (and iron armor is still better than steel since i get fewer limestones...+300 vs +100 makes it about twice as good)
hm..might aswell just post some feedback too...
So far i guess the thing that bothers me the most is that both mages and rogues kinda feel useless.
The thing is that due to lag (and lazyless) it seems to be best to just use one char to spam attacks with fast weapons to get high combo.
So this kills the mage already...
then for rogues, since they have more balanced stats...and it seems that magic only increases dmg while wearing a staff...balanced stats actualy means halving your dmg O.o
and the bonus ap...well...just take 2 rogues with 4ap as companions and you're fine...
Btw...i've always been waiting to see a staff that could group heal or buff or sumthing...would be a nice addition to make mages more usefull...
Hm...nice game so far, but not sure if this is a bug or intended:
Each time i repeat a dungeon the xp and gold gain from the boss inreases by the initial value...so for example if i do legendary silver wolf2 5 times i'm getting 20k xp on the 5th run instead of 4k initialy...
All cards have progress, but some it is difficult to explain in the description of the card.