with both the snail catch and the seals there are some combinations that it is physically impossible to not break the combo. This to me ruins the skill of said games and makes it luck involved in not having to accomplish the impossible.
I like the concept however as stated before the adventurers are kinda dumb. I can understand the adventurers taking wrong turns and getting lost. I always build my dungeons in a straight line, no side paths and branches, and for some reason they will just turn around.
I actually liked this I just had a few issues with it. First of you cant make any real decisions until day three, kind of ,makes the game seem drug out. Second is glitches as mention above (which includes the fact that you cant simply replay). Third I would like an option that leaves his family alive, possibly a way to find a cure or something.
needs some sort of incentive to try to collect the leaves, and while the control idea is clever it does not offer much control. That being said I like the game and will rate it well.
my biggest complaint is that when you kill something it says how much gold you earn, but it only ever gives one gold. That and the fact that its always just a single level