Yes, there is not much content now. But have you completed all custom boards? Some of them are not so easy to finish.
P.S. The bots are already in the random game. Try them on big maps
This is a much better game than what the score suggest. I do think you've made the game too hard to progress to the next level, so the point requirement could be lowerered a bit.
People are wrong in stating that 3-merging should give more point as the goal there would be to increase one of them to a higher number before starting the merge chain.
Requiring the player to play 35 levels to unlock limited moves mode is a terrible idea. It's the limitation that makes it a game, without it, it is just a chore.
It was a bit unclear that the signs had more than one page. So I collected some answer and wondered why the maze didn't show me what the options were. It was only an accident that I spent long enough in front of a sign to see the alternatives.
This is an example of how to not do an escape room game. The things we're collecting are unspiring and the fact that rewards for collecting a set are just another piece we need for another set is just insulting.
This is probably the worst game in the genre I've ever played.
This is a much weaker version than the TITOL and I don't see a single area this improve on the original idea.
There is no music. You've stripped away the charming elephant in the attempt at making it minimalistic. The levels are much smaller, yet feels much longer to traverse.
And the level design doesn't work very well compared to the TITOL games.
Hi bowserjr and thanks for having a look at my game. You're right, I used inspiration from TITOL to create some of the levels. However, there is a major twist that adds a lot to the game after the first "ending", did you get that far? It is also intentional to make longer levels to traverse, as this will give you more opportunities to optimize your time during speedrun segments later in the game. I hope you'll take a chance to play again and to find what makes my game different from TITOL! :-)
Nice game, felt a bit short, when I finally got it, the game ended instead of getting harder. Level 15 felt like the biggest difficulity spike and the level I'd the most problem solving.
The help text on the "winning" screen is misleading. Didn't see the instructions to go to the stairs but rather exit to menu. Please, don't hide stuff like this in-game.
More effective ways to rotate would be needed for this game to really work.
From looking at the first pick your rotation puzzle, it's clear that the game need a "Go to previous oration" option.
A rotation speed option would also be nice, as it is too slow.
Lastly, the depth perception isn't very nice due to the current shading.
This game is awfully buggy, it doesn't select colours properly, and when I go back and out of the menu the real colours appear which is not those I selected.
Requiring the last scroll to complete out the combination lock is just bad design.
I know that you can do it with only two if you can guess the third. But that's a valid result of the design of the last puzzle.
Yes, there is not much content now. But have you completed all custom boards? Some of them are not so easy to finish. P.S. The bots are already in the random game. Try them on big maps