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boyh's Comments

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Desolation 2

Play Desolation 2

May. 07, 2013

Rating: 5

Instead of swallowing medic packs when at full health please just show a message that using the pack makes no sense right now.

Crazy Hangover 2

Play Crazy Hangover 2

May. 04, 2013

Rating: -1

Nice game. Too slow though. Introduce dialogue skipping and movment skipping, please.

Crazy Hangover

Play Crazy Hangover

May. 04, 2013

Rating: 1

Looking decent but way too slow. You should implement text-skipping and fast-travel, e.g. double-click skips movement animation. Will come back to this after a while. For now this is just awful.

no-one has to die.

Play no-one has to die.

Apr. 27, 2013

Rating: -1

Read the codes!

Acidrain

Play Acidrain

Apr. 26, 2013

Rating: 3

Because of the Continue button I thought I could resume my game and quit. You should explain what the Continue button is for, especially if it's functionality is not what comes to mind easily.

Zombie Pandemic: Apocalypse

Play Zombie Pandemic: Apocalypse

Apr. 20, 2013

Rating: 26

Why are zombies getting transparent when they are hit? I'd advise on another visual effect, maybe increase red values. Also don't make zombies flicker when they are done but instead just disappear them. Maybe you aimed for players counting hits but since it is not always apparent if a zombie has been hit by a particular bullet that does not work for me at all.

Zombie Pandemic

Play Zombie Pandemic

Apr. 20, 2013

Rating: -8

Tried to attack Male Nurse Zombie at start of game. The combat dialog (I assume) opens with hardly anything in it. From the top: Two buttons for scrolling(?) left and right, then #{ShowAllButtonText} then there is my Name, "Combat Details", "Round" and further variables: playerattacks, enemyattacks, attackername a.s.o. When reloading I'm back to the standard frame but the actual street view is missing.

The Grey Rainbow

Play The Grey Rainbow

Apr. 14, 2013

Rating: 2

"You would not ask for it if you did not need it. And if you need it, who are we to say you can't have it?" - Amazing, I think that already made my day.

Steelcurse

Play Steelcurse

Jan. 27, 2013

Rating: 0

I had fun with this game. Interesting encounter marker system. I suggest to add a key listener to the continue button. It was the only relevant thing not accessible via keyboard when grinding.

a Grain of Truth

Play a Grain of Truth

Jan. 27, 2013

Rating: 12

How lovely. When first I opened the inventory I laughed, what a beautiful idea.

Developer response from mrudi

Good to hear it :-)

Front Runner

Play Front Runner

Dec. 23, 2012

Rating: 1

Good game, nice graphics. Pictures for Daisy's upgrades are switched when clicked. Dizzy's hitbox should be closer to the actual visual expansion. Levels should be directly accessible after finishing them in order to make grinding easier. Ship control should not compare mouse cursor to ship's hitbox but some fixed point therein. Doesn't feel exact now.

DuckLife 4

Play DuckLife 4

Sep. 29, 2012

Rating: -2

Repeating DementiaDisdain's very useful tip: I couldn't jump in the boss run with 156 jumping, trained it again (to 178) and finally could jump and win.

Super Adventure Pals

Play Super Adventure Pals

Aug. 14, 2012

Rating: 0

When talking to the sheriff after breaking Stabby out of prison the images to the text are wrong the first 4 or 6 lines. Anyway, cool game.

Hands of War

Play Hands of War

Jul. 14, 2012

Rating: 0

Good game. Too much grinding though. And for some reason pressing Q not only drinks an energy potion but selects the second skill as well (played as Ranger).

Pirateers

Play Pirateers

Jul. 08, 2012

Rating: -1

Two things: Sometimes enemy ships change type when first hitting them, e.g. from standard vessel to one with a lot of cannons. And I'm getting close to a 50% chance of not having the golden treasure in the treasure selection after digging it up in treasure hunt. The latter problem is really annoying. I still get "quest completed" though.

Utopian Mining

Play Utopian Mining

Jul. 07, 2012

Rating: 1

How are you supposed to withdraw the allowance? I'd have thought that it is deducted from the price of recharging.

Chuck the Sheep

Play Chuck the Sheep

Jan. 29, 2012

Rating: 1

It should be possible to go to the upgrade screen after clicking "play/continue". At the moment you are required to fail (crash your ship or something) in order to get there.

Dark Cut

Play Dark Cut

Jan. 03, 2012

Rating: 2

Saw: Reverse sawing direction when the yellow star appears. Hammer: Wait for the light to come up and hit the mouse when you see the bar below 'hard' is highlighted. Does anyone have a recipe for the Axe? Did anyone figure out how not to cause the first patient pain? jmtb02: You're work is awesome but I'm close to raging right now. What I'm missing the most is some feedback for the timed thingies that tell you if you clicked too early/late.

William and Sly 2

Play William and Sly 2

Dec. 28, 2011

Rating: 1

Such a beautiful game. Thank you.

Particles

Play Particles

Dec. 07, 2011

Rating: 1

Interesting how after like 30 attempts and 194s top I start thinking of balls as protective. Proposed strategy: Octopus (camp and jump)

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