Big potential. But a default. I get to Chapter 8 and level dungeons to 7 ... It became unplayable. Invasions and dungeons are too strong. Yet my dragons are the évoltion max. We said then that we will wait until the money comes quietly but confirmation invasions stops the counter !!! Besides focusing on the production by the click, we stood still. Makes you wonder if there is an end !?
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bug! blocked in the tutorial (learning management deck). If you click on the card instead of the drag on the deck, one enters the expanding part. not out.
Feel good. nice gameplay. But the control keyboard / gamepad date Amstrad years. A mouse control would be most welcome. And please ... a little Fairplay for tackles from behind! Courage to developer
On a flash game, the concept of death without Reward can not function. tirelessly repeat the levels and do not move more than the previous game ... It's discouraging. However, the graphics are good and the gameplay of "Deterministic Dungeon" is original. If the game is a trend in this direction -> 4 stars
everything comes together for an exceptional game ... but a severe lack of upgrade on some elements (mining, number of units ...). it must also readjust the helicopter shots (tend to aim too low). See an upgrade after defeat system, according to the score (starting with more money, accelerated construction speed, ...). In short, pump the ideas already established in this kind of game but with good graphics and design such as "Age of Steel"
This story of Gem / salary that is not returned (and not at all explained in the game) blocks progress. As consideration, it should be increased the level of our arsenal. Or better ... That investment in the Training section is finally considered. The concept of this game yet has charm (Dawnfortress for ever <3)
This game losing value. The lack of gameplay adjustment (too many days to unlock a level) lost patient. It is a pity. But when I would, for one, I débloquerais in a month my level 40 of "surfing" and two, the game will go into alpha.
Yes I made a mistake with the offline calculation. Should be fixed now and work again after the next refresh.