the balance between levels is catastrophic. The perks are not convincing enough and do not provide enough advantage over the difficulty levels. Someone he finished the game?
What a find. Without realizing it, I played two hours. Some ideas:
put upgrade lasers, missiles and turrets. The turrets are too "rigid", they should follow our cursor and not shoot 45 degree. Very nice!!!
For perks on some level heroes, it says:"increase click damage by 0% of total DPS". Why not just bookmark: "nothing". This seems more honest to me. Apart from that, the graphics are okay and the rules are followed. Merry Christmas to developers.
Attractive concept. At first glance, you think, "Wonderful! An investment ton to click. Multiple how to manage his funds ... "
But after an hour, reaching only invest 1 unit in the "Global Company," We realize that this idle game is going to be long ... Very long ... Too long...
1- Good game! Congratulation / 2- a system of upgadre would be even better (attraction of the puck, the puck size, arrow slower ...) but leave a survival game system
More I increase the percentage of success "double or nothing", the more I lose!
Either I really have no luck (I have risen to 59%), or it's a bug. Overall: -2.603e^9
It's 8 o'clock in the morning. I turn on my pc, a mug of coffee in hand. And that's the tragedy. I discovered that "AdVenture Capitalist" was bought by Zynga and King. Whyyyyyyyyyyyyy \ o / why cruel world?
I like the atmosphere ... The gameplay is good ... But it's hard. I tried several approaches: prioritize investment in the search for weapons or in practice ... The search for weapons does not bring good power compared to the mounted level zombies. Gains of practice are not quite "visible" during the game.
In my opinion, it lacks:
A little more distance between the departure of zombies and home.
The headshot that broke the skull and threadbare faster.
A summary at the end of part (statistics. Days. Hitpoint ...)
an upgradable barricade (the search does not give as weapons!)
Sorry, I fixed this.