Guys, seriously? P or click to pause, and that menu is where the mute button is (right in the instructions, and I even figured that out on my own...).
Honestly, this game stopped being fun after I had been playing it for about 15 minutes (I'm at about the 30 minute mark). The new mechanics are cool, and the game is unique, but I just got bored and annoyed at the part where you're on the grey sliding blocks dodging spikes. A progress bar or some way to tell "you're getting closer to the end" would be nice.
Once you get a voucher (1000% cash on next enemy) you're all set. Killed a dragon with a Flamberge (Level 6) and Valkyrie Garb (Level 6) plus a well-timed Elixir.
Very frustrating on harder levels: the whole "towers working together to take down enemies." When all of my swordsmen are attacking one enemy, it's a bit annoying when the other 10 slip by and hit my command post/city/town.
Guys, the glass-breaking physic is broken. It's based on objects touching the glass while they're moving, not by how hard you hit the glass with the object. Really annoying game; sometimes fun. 3/5
While I had a great time with the game, I did have a couple of problems with it. One was the fact that by the end, I was going back to the first area with the Reporter and Burglar and having to grind for cash just to beat the last couple of areas. Secondly, the 95% accuracy attacks missing three or four times IN A ROW was a bit frustrating. Otherwise, it's a great game. 4/5.
While this game has a great premise and was a lot of fun, the thing that made me one-star it was the horrible, horrible physics. There is no sense of "rolling" in this game, nor is there any such thing as realistic gravity. All of the round-shaped enemies act like they're boxes, and magnets at that--I had three of them stack up at one point ON THE EDGE OF THE LEVEL! And the walkthrough for Level 22 is completely flawed; I'm on my tenth try (at least) and it's not working. Needs some work and refinement, but good concept. Still gets a 1/5 though.
Very good game, and I got fairly far with the combo below(lost b/c I forgot to repair the UH-60):
Start with Kimber, save until you can buy a UMP.45 (best gun in the game, IMO). Buy the UMP and add a vertical grip. Save until you can buy a SCAR or L85. Buy a sling, and equip the vertical grip. Save a couple rounds until you have enough for the M14, then buy an ACOG (my preferred sight).