So I load the game up, and my character won't move or anything. I can move my mouse, but that's all. None of the buttons listed for controls provoke any response from the game.
Thoughts? Message me if you have something that'll help.
Am I the only one who can't figure out the shell shield? I figured it was automatic since there isn't a button assigned to it, but if I hide in my shell, I still take damage.
Is anybody else's strategy just to find the country and click in the middle of it?
Also, this game just reminds me of how ignorant I am to the names of cities/countries in South America, Asia, Africa and the Middle East. :/
@ emon1313, that doesn't do anything for me, but I'm on Vista.
Also, I love the Flagstaff series to death, but there wasn't much story in this one. Don't get me wrong, the story that was there was hilarious, but it seemed like this game didn't have much to it. I want to see more of the Flagstaff series, but 'clear this dungeon, clear another dungeon' without even a bit of story or funny comment between is going to get repetitive too fast. And its been said, but no final boss is pretty lame.
And I personally find reactions easiest to train. I routinely get over +50 to my reactions score. Speed, usually hovers around +25. Regardless, stamina is stupidly ridiculous, so take the turtle.
I wish the apples disappeared after a few seconds in health training. I find closer to the end that my screen is littered with apples hiding behind burgers and I have no choice but to bash them too.
Difficulty curve seems stupid; I press next wave almost constantly for the first 90 levels and after that I struggle incessantly until I die some where before 120.
I loved this game. I loved the style and the story and the artwork. Did get frustrated at weapons stuck in walls, but ah well. I'm going for 100% completion if I can. All those badges... All those kill x guys with this weapon, all of them will be mine! Fantastic 5/5
Rage at coming back and finding out I have to start over. Had I known that at the time, I wouldn't have left the hard badge. Not worth it to me to play again. I shouldn't think a save feature would be too difficult to implement?
I wish that when you used your hint, you couldn't change those 9 squares afterwards. Like they just stuck and were permanent like the x's when you start.
Few things here. I like the concept of this game, which is saying a lot because I usually hate anything turn based, and card games online. I also like the daily chance crate thing.
Things I dislike. Structures and commanders get health countdowns, but assaults don't. I wish everyone had a health countdown, it would help my strategy a bit more.
It might have been a typo or something, but there was a mission that I had to do 4 times, and it told me it cost 10 energy and i'd get like 15 exp and 150 gold. It cost 10 energy each time, but I only got 38 gold. It should be energy/gold/exp per time you go on that mission, not the total gold you get for completing the mission to 100%. And on that note, I don't get how the completion works. I'm pretty sure there was a mission that I did, got 25% and then did it again and got 100%. And its a bit annoying having to play the same guy four times over.
Also, my dino stats save [like increased speed etc] but I have to run all the levels all over again every time? That's also really annoying. Once I unlock a level I should be able to pick and choose whichever levels I want to play.
This game is awful. Every time I touch a rock, even if its a stationary rock in the ground, my dinosaur turns around. I've never even touched the left arrow key, why the hell is it turning around? The worst was when I was trying to beat apocalypse and a boulder pushed me into a huge hollow, and then a triceratops fell on top of me and I died because I couldn't get out. I wish this wasn't part of the pixel pack, and I don't know how it got badges, it is an AWFUL game
Not only is this game excruciatingly slow and boring, its annoying. I've tried loads of different strategies and I'm still stuck on level 3. What kind of learning curve is that? I can never make it to the castle because the archers and other long range [including catapult] stand off screen and own my armies. If they're not off screen, they stand JUST out of the range of my arrows, so while my army is fighting off the soldiers, they're also getting pummelled by the long range weapons.
This game, and the first one, were both awful.
I'd like to see a blackout map... Like a map that only adds places you've been to already. That way I wouldn't get so lost.
Also, being able to walk in the shallow water, the puddles that aren't even one block deep would be nice. You can walk in the water in the beginning area, but not anywhere else.
Played this game through on AG, and playing it through on here. I want to love it, but I can't. Wall jump is glitched half the time, and the game lags terribly no matter what. Also, the boss battles take way too long. Instead of owning the boss, most time spent there is waiting for him to smack the ground. Looking forward to a sequel, with necessary improvements made.