Big and little endian st.? From one dev to another, I love it! And using our friend, Pencil, on the wood...d*mn you took me back right there. On another note altogether, is this soundtrack availabe for download/purchase somewhere? I simply MUST have that overworld theme.
There's a music masterpost for Door 2 here: http://solarvagrant.tumblr.com/post/155084793958/backdoor-door-2-music-masterpost
Unfortunately that track in particular isn't currently available for download/purchase. :(
RQ - Episode 3: Jheed's final test for admission to the Rogue Guild is to steal the treasure from none other than Konrad himself! (student defeats master sort of thing) And, of course, his friend Mouse will be along for the ride! All joking aside, these old eyes LOVE you guys for that 'show interactive' option.
LOL, the "student VS master" idea is pretty good! We'll think about it! XD Thank you for your appreciation, such words are priceless to us! We hope you'll enjoy our other adventures, as well! To stay updated, follow us on twitter or facebook. Have a wonderful life and keep having fun!
Thank goodness that the dev saw fit to add a hint button for tone deaf guys *raises hand*. That "badinerie from french suite no. 2" puzzle would have been a killer without it.
Good game, except for the fact that you can be stunlocked to death. Also, did anyone else find the prospect of a gravestone knocking you back into the hands of the grim reaper somewhat ironic?
Immediately after the others leave for choc and ice cream, Bernard says "G** D*** IT!", but it's labeled as Mina speaking. Just putting it out there, though given the comments about lag, this bug is kind of a back burner thing. Also, GENDERY EQUALITY, B**** had me dying.
Aside from a few issues with collision detection, I actually thought the game was a pretty good old school-type platformer. My main gripe is that there are areas that can be seen but not reached. Typically, with games like this, if you can see it, there's some way to reach it. It's not a major issue, but it's got the completionist in me going haywire.
weirdofromhalo is DEFINITELY spot on. I'm getting wrecked on lvl 7...balanced build failed, pure primary failed, prim/2nd build failed. I'm about to ragequit when I see weirdo's comment. Followed his strategy, respecced, and never lost another stage more than once. Except when Carley was with me, of course...
Is it just me, or is level 22 lagging like a *****? The 21 levels before it? No problem. The three levels after it? No problem. It's just that one level. Making that hard badge look more like an imp when jumps and moves execute when THEY want to...But, other than that complaint, solid game, if a bit on the easy side.
Would really have been nice (maybe on a hard difficulty or something) if enemies defending other cities got a small increase to their stats as the number of cities you conquer goes up. It was really disappointing when i finally got strong enough to take my own capital, then realizing that EVERY other country was more or less the same strength. Good game otherwise.
Since this is only episode one, at some point in the series, Dog should team back up with Cat to give Thief a little payback. Nothing too violent or grisly, mind you (wouldn't fit with the tone of the story), but just enough to get him to change his ways, maybe?
A bit of constructive criticism here (part 3): Or a "stellar wind" from the central star which provides a small speed boost (lowering fuel consumption) while leaving the star, but slowing you (increasing fuel consumption) as you approach the star. Or maybe "hostile territories" that steal 5-15% of a random resource from you each time you enter one. Apologies for the marathon length comment, but this has real potential and, other than waiting for resources, I really like what you've got here.
I like your idea of higher fuel consumption the farther away you get. Then, it would actually be necessary to continue upgrading fuel. Many people now have suggested having enemy planets, so that it definitely something I will look into. I'm not sure how it will play out in the "idle" theme, but thanks for listing your idea! No worries about the long comment, I love this kind of feedback. Thanks for playing, and I hope you enjoyed! I'll let you know when there's another update.
There's a music masterpost for Door 2 here: http://solarvagrant.tumblr.com/post/155084793958/backdoor-door-2-music-masterpost Unfortunately that track in particular isn't currently available for download/purchase. :(