If that voice thing isn't THE most annoying thing I've heard all week. And the dreaded 'space'/'d'/any other key except 'up' to jump? Otherwise, pretty, um.. kufcing? good game here!
Holy crud...this game is MUCH harder than the later ones in the series.
Between the no doorbell, no oven alarm, no upgrades to improve waiting time, and the customers slamming in one behind the other, it's virtually impossible to get more than 50% wait score after the first three customers.
That is, assuming you're actually playing the game and haven't used THAT thing every other commenter mentioned, ofc
Interesting mashups you got here. Something for everyone, can't complain about that. Kinda of addicted to snakevaders, while I can't stand snacman (though that might be b/c I was never good at pac-man either). I'd really like to see maybe a mouse over tooltip showing what score is needed for each medal level. Really minor thing, but the stars in asteroid frog could probably be worth considerably more; unless I'm missing something, it seems like it's never worth it to go after them. Higher point values would encourage more risk by players, right?
I could only get the game to respond when I went fullscreen. Played one round, then I left fullscreen to check the instructions. After that, game was unresponsive, even when I went back fullscreen. I could see and hear the other player though, I just couldn't do anything to him (sorry about that, jjjjdas)
Thank you for trying the game. Thank for the feedback I will try to fix it. What browser did you use?
Also do you happen to have any other feedback on game play, controls or concept? Don't hold back. I will go back and make things better.
Agreed with Jlabz. There's no incentive to collect anything or make any attempt at negotiating the obstacles. The car you start with should have been completely uncontrollable in mid air, with more expensive vehicles having more air control. Or something like that.
I know you state up front that it's a hardcore game, but could really do with a easy/casual mode where the interval starts out fairly wide and shortens as the player progresses, giving the player a chance to get better with their approximations. As it stands, if you're no good at this sort of thing *raises hand*, it'll all seem like luck if you do well.
Thanks for playing. I see what you mean, I tried putting a guide during the first round for the player to calibrate but starting with a wider range makes sense too. Will look to implement. BTW you got 80+ which is not bad :)
If you *SPOILER* go to the suspicious stall, hide in shadows, leave to any other location, and the come back to the suspicious stall, the text for that screen is doubled. *SPOILER END* It's only a minor typo, and, again, great game.
Only made it through part 1 so far, but what I've seen so far is freaking awesome! One thing I like to mention; if there is any way that your text choices could arranged into two columns. As it stands, even after short paragraphs, you still have to scroll down to see all your options. Scrolling down is fine for large amounts of text, but almost every screen? Other than that relatively minor gripe, really enjoying the game and story so far.
Thanks for your comment. This is our first game, so we're definitely looking at any ways we can improve text layout, graphics layout and, well, everything really...
I don't know what you did, but thank you, VasantJ, for fixing the lag that has plagued your games ever since MC 7 (at least for me anyawy). I noticed a number of people that were commenting on those were using mouse controls; try the keyboard instead. Fire traps that were nearly impossible were reduced to near cakewalks using the keyboard.
Oh yea, if you make a sequel, you might want a autofire option as well. It wouldn't have to shoot very fast (1 bullet/ 2-3 seconds) but clicking for each fire was a real pain.
Pacing, pacing, pacing! Those are the three main things wrong with this game. I start up a game on medium and I don't see anything even trying to kill me until level 14. Impossible is just as bad; your chasers don't appear until level 12. You should have introduced the more aggressive enemies WAY earlier than you do. Easy should get chasers at around lvl 5, medium at 4-5, hard at 2-3 and imp at 2.The spiky enemies that shoot at you should probably appear earlier too (not as early as the chasers though). As it is, most players probably got 3-4 levels in, saw nothing but the straight line ball enemies, and figured that was the only enemy in the game. The game had lots of potential (that's why I played it as long as I did) but the rate of difficulty increase is wayyy too low, especially for all levels above easy. I hope I don't come across as too harsh, but this really could have been a good game.
I came back to try to finish the game, and now i'm stuck on lvl 23 with the same bug as kivapr...unless both of us are missing something? Submitted a bug report so you can see what I mean.
Not sure if it's the game or on my end, but I'm experiencing a bit of input lag when I hit any key. It isn't much (between 0.1 - 0.5 seconds), but this game looks like tighter controls would be a must. As it is, I could barely finish stage 1 and can't finish 2 at all. Other than that, the part of the game I could play seems pretty good. It looks like you put a lot of work into it.
If you have the time would hop on over to my GitHub page and see of you still have the problem with lag there? ( chancelish.github.io/Eduardo/EpicOfEduardo/index.html ) I know I've personally had problems with lag playing many games on this site due to a video ad down by the comments of the screen that autoplays and auto-refreshes, most of the time pausing that fixes the problem, but even then 0.1 to 0.5 seconds seems really excessive.
Overall, solid game 4/5. The only suggestions I have would be for 'restart' and 'undo' buttons and/or shortcuts since right now, the only way to restart a level is to purposely fall off an edge. I've got a bit of lag here, but I won't hold that against you (most unity games do that on my comp). Will definitely be back to try to finish tomorrow (got stuck on lvl 17, heh). Good luck with the game!
Almost forgot, I didn't mind the music and sounds, but in future games, you may want to add a mute option/button. If you start getting a lot of plays, people WILL downvote you for not having one (believe me, I know...)
Thanks for the feedback :)