I'm starting the campaign over and over again to get a bad party. Worst so far:
Fire Beetle Fire Beetle Penguin
Eagle Eagle Cat
Can you win if you start with only Eagles and Cats and Fairies?
The 3-way attackers (Puppet, Whale, Lion, Grizzly, etc.) are dominant... by comparison, creatures like Gorilla, Unicorn, and especially Penguin are useless. It would be nice to tone back broken creatures a bit (or charge a higher price to obtain them).
Also, going from 1 AC to 2 AC essentially doubles the effectiveness of your character, and is too strong even as a MAX level upgrade... why not +1 AC -1 PW for those 1-Action creatures?
I much prefer putting in 3-way attacker in my front middle, so I can damage 3 opps at once... Blue Dragon is wasted in that spot. CT is generally weak - once you're hurt you can always swap out the high-mobility whale/puppet/cyclops for a high-hp damage absorber.
whale whale whale
blue-d blue-d octopus
(or I was using puppet puppet bat-ram in the front.)
Once you get to Cyclops, the mountain is pretty nearly "Clear"...
There needs to be some way to Purchase/Select your creatures, since they essentially define the entire game experience. Creatures also need better balance... everyone's using the same ones. Octopus >> Cat. Frog >> Eagle. I'd hate to play the game through with Fairies or Cats or Penguins. And Shadow creatures are way too strong, I strolled through once I got a back rank of Vultures (power 5 actions 3 counter 1).
After I got the Magic Spell+ treasure, I mostly spammed Recover 1 once per turn. Note that for Magic Creatures, Recover 2 is always better (Recover 1 x2 heals 6-8-10 total while Recover 2 x1 heals 7-10-12 to Magic Creatures). Rather than making Recover 2 stronger, Recover 1 should be weaker - all other level 1 spells are rightfully feeble.
Too bad your Randomizers are discarded whenever you leave that map. Also, the Action count is bugged. My MAX'ed vultures have 5-3-1 (3 actions), but new randomized max'ed vultures are 5-2-1. Similarly, the Magic Action+ treasure made my Puppets 4-4-1 (?!), but after reloading, they're now 4-3-1 ... and when I buy new Puppets with randomizer, they're 4-2-1. (!?!) Seems like PW and CT are correctly post-modified, but AC is not.
shadowcat5 - Read the help; CT is counterattack. For example, each time you attack a Python with CT 4, you take up to about 4 damage yourself. Shadow creatures are almost immune to CT.
Changing to player controlled allies to "cure" the stupid AI is misguided - your enemies already have gigantic stat advantage but can't compete with you due to their (lack of) AI. Improve enemy and ally NPC attack strategies. Defeating enemies that have 3000000 hp is just an embarrassing testament to the bad AI in this game.
buggy (...if you attack the cave monsters on their spawn point you can't get out of combat), annoying music, imbalanced (...all foes seem to do only 1hp damage)
If you run into a powerup showing your current weapon, you get stronger. But if you run over the powerup when it shows a different weapon, your weapon changes type but stays at current strength.
In addition, this has the traditional annoying mechanic that you can coast along with level umpteen superweapons, but the instant you die you're back to puny and you have to slog back to full power...
Brentos: Also, I would always choose DEX over STR for a Rogue, because I can see why a Rogue might occasionally try a Bow (+2 dmg per DEX) but I can't imagine any purpose for a non-Dagger melee weapon (+2 dmg per STR)... unless you're running 4 Rogues or something weird.
Incidentally, a STR-Mage spamming Ensorcelled Blade is an interesting build.