It seems that the numbers don't add up. My white squares are filling up slower than my red squares. it's not my imagination. This seems backwards. White squares should always fill faster than the other colors, shouldn't they?
It's impossible to read the notes from the bottom upgrades or achievements. Definitely need to change the hover system to allow those notes to move above your cursor.
It's worth mentioning that the New UI is actually pretty good for anyone that has an understanding of the AdCap game model, but it is quite a poorly unintuitive UX for new users. Even as a player nearing 2000 newspapers, without any mouseovers describing the buttons, it's very difficicult to know what to do. For instance the x1 doesn't look like a button. Why would I click that?
It's really good, albeit a bit unclear what's going on. the fact that recipes aren't recorded anywhere means that most of the time i would just flail around creating random recipes.
Found a rather discouraging bug. On my very first quest hunt, I had two people asking me to kill a unique dino. Turns out that once I killed it, I only got credit for one quest, and there is only one unique dino in the cavern. So the game seems to have stalled out, and will now no longer progress. This is a shame, as I seem to be kicking ass in this first round of gameplay.
as soon as i played the blues, i knew they were the perfect color group. i made a simple combination of creatures, along with the +1 aura, and the challenges were no problem. it kind of made me sad to then have to go back to the missions and use other inferior colors.