You need to learn about cursor shapes, all those "find the correct button"things were far too easy.
And if it's tiem wasting it's not bad but it needs to get better. I look forward to seeing more levels
It's a great concept but you need to do 3 things.
1: Make bullets bounce off teh shield ratehr than get destroyed by it.
2. Solve the lag (although if you do 2 and 3 it might not be necessary)
3. Design some sort of way so that they can't just shoot the same spot. I don't know how you can do that but it needs to be done. If it does. Brilliant game.
@Dark Nite. It's really not good to bad mouth a game cos it doesn't have badges. If you score it low is it more or less likely to get badges? Is it the game creators fault it doesn't? Probably (although not always) not
@ Shoespeak.
You can c the avatars health bar more clearly on the avatar details section on the right of the screen. If you hover over the word details a tooltip should come up telling u the precise amount of health of your hero.
Incidentally, it's a silly complaint but I reckon Lay on Hands has to big a range. It's annoying when trying a strategy of liches to watch them all get conked out by paladins
And the fight symbol above the Death Knight is a bit buggy. it doesn't go away for quite a long time after everything is dead. Which is annoying because you need to judge if he's actually fighting ranged units.
I was thinking. you really need a proper attacking animation. For looks and for being able to tell quite easily that they're doing something. Only a minor poin. This is a geat game. One of the few I keep on playing without badges