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brownbat's Comments

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Fantasy Kommander

Play Fantasy Kommander

May. 14, 2009

Rating: 0

He calls the calvalry units "Chivalry units". Maybe he meant "Chevalier units?"

I Love Traffic

Play I Love Traffic

May. 08, 2009

Rating: 0

Polar bears aren't left handed, that's an urban legend: http://www.polarbearsinternational.org/bear-facts/myths-and-misconceptions/

SeppuKuties

Play SeppuKuties

Dec. 09, 2008

Rating: 0

1-3 never updates when I get fewer deaths, though the other levels do.

SeppuKuties

Play SeppuKuties

Dec. 08, 2008

Rating: 0

Completing previous levels with fewer deaths does not seem to give me more animals...

Bureau of Steam Engineering

Play Bureau of Steam Engineering

Dec. 05, 2008

Rating: 0

Best "programming" game yet, fun premise. Stuff is hard to figure out, like how do you get the cannon to reload? The pressure drops, does it have to stay low for x seconds? But it's fun experimenting, figuring it all out.

Boxhead: The Zombie Wars

Play Boxhead: The Zombie Wars

Oct. 27, 2008

Rating: 0

This game is very frustrating when you get instakilled by a couple demons (despite moving in random patterns so they can't get a bead).

Warfare: 1917

Play Warfare: 1917

Oct. 19, 2008

Rating: 0

5 stars. But since half the game is on some other site, I left half its stars on some other site too.

Army of Destruction

Play Army of Destruction

Oct. 13, 2008

Rating: 0

It seems hard at times and easy at others because you can quickly get behind on money and not afford any weapons or shields.

Army of Destruction

Play Army of Destruction

Oct. 12, 2008

Rating: 0

Still too hard, stuck in the middle levels and getting RSI from clicking so much.

Exomaze 2

Play Exomaze 2

Sep. 28, 2008

Rating: 0

Nice first game, level design is where it really shines. A little proofreading would make things feel more polished. (ie - "You're" = you are, "your" = possessive.)

I wish I were the Moon

Play I wish I were the Moon

Sep. 28, 2008

Rating: 0

To see this, however, you have to look at these games for the approach they represent, beyond the content which is presented (as cute as it is). Imagine if, say, in HL2, you played through the game as *every* character before you saw the ending. Then, you could go back to any character's experience of any chapter, and play it through in a different way, to see how it affected the ending to the story. That's just one idea, once the community of designers started approaching story this way, the potential to shift the way stories are told in games is unimaginable.

I wish I were the Moon

Play I wish I were the Moon

Sep. 28, 2008

Rating: 0

These ideas are laying a visionary foundation for what games can become. The best designers in the field right now are bouncing between sandboxy games and 2-3 multiple paths games, all to add some semblance of story interactivity. These engines are jumping four steps ahead, moving away from the notion of player-as-character towards player-as-storyteller, making the stories completely interactive. The potential for this approach to shift how games tell stories is unimaginable.

Scribble!

Play Scribble!

Sep. 25, 2008

Rating: 0

Needs a way to quit the game and start over without refreshing the browser.

SHIFT 2

Play SHIFT 2

Sep. 24, 2008

Rating: 0

Is there a way to restart a room?

Army of Destruction

Play Army of Destruction

Sep. 22, 2008

Rating: 0

I'm stuck on a level where I'm fighting a bunch of mechs, but I don't get a laser. If I focus on them, I run out of ammo, and everyone else overwhelms me. If I ignore them, they shoot rockets at the base. I'm trying to play for the badge, but more and more it just feels like pounding my head against a wall.

Whiteboard Tower Defense

Play Whiteboard Tower Defense

Sep. 20, 2008

Rating: 0

Here's why this game is better than DTD: Instant upgrading gives you more control over the game, steep acceleration of income and costs makes you feel a real sense of advancement during a level, (or just makes the treadmill of power steeper?), so you're not just waiting for the level to end. Graphics are brighter. I *loved* DTD, but this is like DTD, except with more fun and less suck.

Brute Wars

Play Brute Wars

Sep. 19, 2008

Rating: 0

It's a little too easy to get trapped somewhere, then the game snowballs against you as you desperately spend points to run away or blow through rez.

Fantastic Contraption

Play Fantastic Contraption

Sep. 19, 2008

Rating: -1

It's kinda odd to see a game in the lead for the contest when the game has its own revenue stream, since you can buy a full version of this. I want to give it 4 or 5 for the game itself, but I don't want to give contest money to this when other folks are putting all their hard work out there for free.

Summer of Lawn

Play Summer of Lawn

Sep. 19, 2008

Rating: 0

Ok, I just failed the 14th lawn a few times trying that strategy. I think the idea was that failing to mow the 14 lawns was expected, and you're just competing for money. But that's a pretty hollow goal for completionists, like everyone on K. It was an interesting idea to test out, and I don't think it's poorly executed, but the game just turns out to be tedious and alienating.

Summer of Lawn

Play Summer of Lawn

Sep. 19, 2008

Rating: 0

I don't think it's so bad, you just need to shoot for the $100 lawn right off, restart if you miss it. That makes the later strategy suddenly interesting. I thought the art was clean. Could use a "give up" button to let you restart your 14 days.

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