Somewhat entertaining, but little more than a time-waster. I do like your attention to detail, however, with the all-wheel drive vs. rear-wheel drive, the darkening of the smoke as the tractor heats up, etc.
As the sign says, it is in Beta. Though I don't understand why. The game is impressive, it's the first tower defence that I have genuinely been interested in for a long time, and the first that held my interest. Now to add more generals, perhaps some story, and you will have made a gaming masterpiece to breathe new life into the tower defence genre!
The game is fun, I originally liked the idea of the random gunfights. That is, I liked it before you had to kill 3 100+ HP enemies, 2-6 damage at a time. The fights are way too long, way too repetetive, despite the interesting thought and the well done dual-wielding. Add a pause button, some battle music, and earlier better guns, and it could be a good game. Add good music and perhaps some more writing, and it'll be an excellent game.
Round 11 Downtown, the last unit was one of the mohawk assault guys. He walked towards me, fired, and walked across the screen and away. Never looked back.
It's a fun game, with some cool ideas and neat graphics. But the upgrades take far too long and don't improve your monster enough. If I want to grind for hours pointlessly, I may as well just study.
Fun game, quite humorous. The bugs are frustrating and a sequel is a must. Stupid storyline goes to the clifftop but is scared of heights and doesn't quite hang.
Nothing special a all. The graphics are ok, the gameplay is repetative, and the upgrades are boring, limited, and underexplained. This games only saving grace is that it is really hard to do a business game completely wrong.
Wow, well played. Fun game, addictive and unique. The controls are normal, and the upgrades are very well placed (ie. not over/underpowered). The way the debris looks is great, and I wish my speakers were working so I could here the music/sounds/voiceovers that I've heard so much about. Very impressed that the story wasn't entirely boring either.
a fun game, story could have been deeper (as opposed to virtually inexistant) and gameplay gets repetative eventually. AI is easy because it always seems to use the same strategy with any type of units