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Passage in 10 seconds

Play Passage in 10 seconds

Sep. 06, 2010

Rating: 1

Well, it's not a proper game, it's just a game parody. Since it's an intelligent parody (of one of the most acclaimed art games), it deserves to be here on Kongregate, even if it's not a game. I dare to say this is could be defined an art game too.

Loondon

Play Loondon

Mar. 27, 2010

Rating: 0

In point-and-click adventures you have some puzzles, so you do have to think. Here the only thing you have to do is click where the arrows are blinking (except one puzzle -easy indeed). This is why I said there is no interaction and, then, it is not a game. Is like a illustrated book, you only have to turn pages.

Loondon

Play Loondon

Mar. 21, 2010

Rating: -1

it's not a game, there's no interaction. I'd preferred if flipntale made it as an animated short film. interesting, but still not a game. @Fualkner: paradiso is the Italian word for heaven, it's not just Dante's invention. so I cannot see this work as an extension of Divina Commedia, not as it can't be, for example, an extension of the Bible, Milton's Paradise Lost or WB's Looney Tunes.

This is the Only Level TOO

Play This is the Only Level TOO

Mar. 06, 2010

Rating: 0

great game, as TiTOL 1. just one thing, on some levels (like "Alphabet") it becomes very slooow and the timer goes on...

Obey the Game

Play Obey the Game

Dec. 27, 2009

Rating: -1

incredibly boring. incredibly. the concept is similar to that one in Grid16 (same author) but here there is almost no gameplay at all. in Grid16 he deconstructed playing modes, here there is nothing at all. no gameplay, no story, no jokes, nothing. no worth a second.

The Company of Myself

Play The Company of Myself

Dec. 06, 2009

Rating: 0

The game is wasted by that stupid, pathetic ending. There was no need to that story, the one told in the intro was enough moving and way original.

The Heist

Play The Heist

Dec. 04, 2009

Rating: 0

Gets boring after 30 seconds. Physics is unrealistic, that becomes clearly visible in advanced levels, when you buy powerful weapons. All missions are the same. Poor gameplay: that upgrade thing apart (unnecessary, although), i do agree with PiLord that hiring systen makes no sense.

Negative Zero

Play Negative Zero

Nov. 21, 2009

Rating: 6

There is no punishment for errors, so you can do as spotted by Colorstyle on the second comment. I suggest to put instructions in an introductory screen for each level: I cannot read them while the game is going on and time is passing. There's a need for a button to restart the game, and not just retry the level whenever you fail.

Gray

Play Gray

Nov. 20, 2009

Rating: 0

interesting concept, but there is not actual any gameplay, so it gets extremely boring after a minute.

Full Moon

Play Full Moon

Nov. 14, 2009

Rating: 0

way too short, but the puzzles are different even if involving the same elements (owls and lights), so it's worth a try. good graphics, too.

Vox Populi, Vox Dei(a werewolf thriller)

Play Vox Populi, Vox Dei(a werewolf thriller)

Nov. 07, 2009

Rating: 0

loved the way gameplay meets narration during the final part, i mean from the last, big elevator till the end of the game. (i didn't like much the ending itself, uninspired). it's a shame that some people wouldn't see that best part of the game because of some frustrating puzzles: they're all simple and logical, yes, but when you fail sometimes you do not understand why. great werewolf design from iLKke.

Grid16

Play Grid16

Oct. 24, 2009

Rating: 0

keep falling bug: my ball often go trough the platforms...

Estamos Pensando

Play Estamos Pensando

Oct. 24, 2009

Rating: 0

good idea, poor realization. its parts are unbalanced, controls are not good. that's a pity, because this game is worth a try. anyway, try to reach the end.

Detective Grimoire

Play Detective Grimoire

Oct. 24, 2009

Rating: -1

nice game, though all you have to do is go around, click everything, and something's gonna happen: suspects become innocent without you having to do anything, even if you do not understand why. game is strictly linear: if does not trace things you've already discover starting your investigation not from the very first room but, as an example, from the last. so, everything looks a bit silly.

The Visitor

Play The Visitor

Oct. 24, 2009

Rating: 0

it is just a sort of (poorly) interactive cartoon... graphics is good, but gameplay is absent. there is no logic behind puzzles, all you have to do is to click anywhere (if you find all the hotspots) until you get the right sequence. 1 out of 5.

Take Something Literally

Play Take Something Literally

Oct. 11, 2009

Rating: 0

Interesting idea, but needs a lot of improvements. Some puzzles are very difficult for people whose mother tongue isn't English. And the clues are unsubstantial and useless: you have to guess what the developer was thinking, as spotted THX1386 some comments bedore. At last you finish to look upon the official forums, where you find other clues (from players, eh!) and occasionally the solution. Good idea, bad development.

Demolition City

Play Demolition City

Aug. 09, 2009

Rating: 0

i'd like to see what happens whenever i fail a level, not just the screen freezed without showing the complete animation of falling pieces. it would help me understand where do i get it wrong. too much easy, anyway.

Bunny Charm

Play Bunny Charm

May. 17, 2009

Rating: 0

think of lefthanders & add some controls customization, or maybe just the possibility of using arrow keys instead of WASD. 3 out of 5 just for this issue.

I Love Traffic

Play I Love Traffic

May. 14, 2009

Rating: 0

i ran out of time on level 16 WITHOUT turning red any light... i mean, i did no have cars running... ouch! restarted the same level, and finished with 12'' seconds left onto the timer. ouch! gotta modify a little that random counter...

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