I think that a smart adventurer would avoid to go solo in encounters that would get him killed. Sorry to say this to you, Dev, but, considering what i just said, yours are pretty dumb. :\
Hi Zerkers, if I may ask but one favour: could you make a bigger colour difference between bought and not-bought upgrades, or to automatically buy them when available, I am always scared I missed to buy one of them?
please berserk brothers, can you add an option to an add besides "no" and "yes" be it "i reconsider" or "back in 5 min"? because i just got a good deal that i can't take now, but willing to take in ... well, in about 5 min...
thank you!
advice for starters: restart until you get the elven archer, his aura is great, second, put mages on the sides second row or in 3rd row, so they don't get in front of ur archers and don't die so fast, they have high damage and their damage can't be dodged, or i haven't noticed to be dodged.
Tank characters like paladin and monk would look better if they had some skills scaling with their HP and DEF, like Iron Soul base power be current base power multiplied with (1 + 2%HP), fist of fury be current power multiplied with (1+0.1DEF)
advice for those who try defeating demon guardians: don't hurry, the skills you get are rather expensive and it will actually slow your advancing, until you have gem rise spell lev 2-3 and a big attack perk it isn't worth to get them. and btw, dev, it would be nice if we could turn buying those skills on and off, so we may concentrate in raw weapon rather then grinding hours to level them first.
and another very important thing, we should be able to see the stats of a monster we attack in advance, it sux to be unprepared for a fight, esp against guardians and overseers...
the cleric should heal on the move too, not just when fighting, i think a better systematic with his spell would be to cast his heal spell 2 times/sec or something like that
is there any way to make a hero stop moving? and what about force moving? i get so angry when i mistakenly select healer instead of attacking with my tank the enemy that hit the healer, or when i accidentally make the healer move and other hero die because the healer stopped healing. :(
it would be cool if we could have 2 or more armory loadouts, like one with phalanx, freeze rounds for pvp, another with artillery for spore alien, etc.
Oh the adventurers can't think for themselves at all. But you need to crack some eggs to make an omelet.