That was darned decent, for a little Kong platformer! About the right length, for what it was, and the hub design helped me to know that I was close enough to stick with it and see it through. A fine use of 45 min. Thanks!
Much like the first entry, it left me wanting more. All but the last two puzzles could be solved through a really simple process. It's not till the end, where 6 moves are required, that things start to get interesting.
That said, I've always liked the fluidity of everything, and it seems like you've worked out that kink where the fluidity led to a particle separating from its sector, making the level impossible (that or I just got lucky, but I doubt that), so good job there.
Holy cow, the screen gets so visually busy at times that it gets practically impossible to see the bullets coming or indeed even figure out what the hell is going on.
Also never did figure out exactly what my hitbox was.
Too short, too easy, or both. Laser-dodging was more of a challenge than guard-dodging was, which seems off-balance for a stealth game. Nice graphic design, though.
Glad you enjoyed it, thanks