Hi BurnOne, I understand your frustration, but you have to understand that there's simply players that spend more time playing the game, hence, finding more matches than the average. We can't really control how often a player plays PvP, but anyways, it's always good to see a full PvP queue, which is a difficult thing to see these days. What would be your suggestion? We'd love to discuss about it!
Global chat is evidence that players are playing pvp a lot, can't find matches because I play an avaragely too high rarity in my deck?! FIX YOUR MATCHMAKING GUYS! Can't even find matches to the amount of low-lvl guy's wins, wtf really
Have you tried this game? It would be awesome if we could play together! Once you are playing, use this referral code: OAM9OQ31 and we will both get a nice reward! #starquest
If you're not having me have the advantages of my grind and craft by just not matching me up with weaker players, what the hell am I doing it for then? Fix your damn matchmaking!
dear devs, can you please make it so i can see my guildmates empoticons? they all play mobile and it seems here on kong it translates that into ASCII-trash :/
Thanks BurnOne, the tags are automatically shown depending on the votes received by the players. In this case, since the game wasn't well received after the badges, some players decided it'd be fun to do that. We will try to revert them back to what they originally were. Thanks ;)
How does matchmaking via skill work? Would you mind explaining? It feels extemely weird to not be able to play against most of the closest competitors while seeing them get matches... Is it me? What, how? please fill me in, how can I get to play my contrahents?
Hi BurnOne, thanks for the heads up! We have indeed track of something going on last midnight. Our logs say it got fixed automatically after 20 minutes, could you confirm that? The game should be now running flawlessly. We will review anyways the logs thoroughly to try find what was the issue and avoid it happens again in a future. Thanks!
Hi BurnOne, sorry about it, it was a temporary issue, it's already been fixed and rewards have already been delivered along with a "delayed" Christmas present ;)
Here´s what you need to target for your next update in summary to keep and increase playerbase and keep the game running and fun:
1) Eliminate the lag goddammit! Make the game faster.
2) Enable ppl to play on the go / keep playing while not on computer, in other words connect the app with kong
3) develop new actual CONTENT. Not talking new cards or cosmetics here, more like a new game mode
4) Make the pvp queue running in the background once it started, so you could actually take a look at your crafts meanwhile you wait. Make it cancel automatically once you enter a dungeon with cost, but draw ppl into matches from free dungeons and missions directly
Hi BurnOne, first of all thank you for taking your time writing this comment. I'd like to ask you though what do you exactly mean in your point 1) by "lag". You state, make the game faster but we already added a "x1/2/3" speed button while in Battle, did you mean that? Regarding point 2) We always state that due technical incompatibilities it's currently not possible to link to kong via a mobile device, we already contacted Kongregate about it by the way. 3) We honestly believe the amount of game modes and features the game has is quite large, but we are always open to suggestions, what do you have in mind? 4) There was a time we had the possibility to do just what you suggested, we had to get rid of it because (due to the low player database) players exploited it.
Hi BurnOne, the social quest is working as intended. You just need to claim the quest in the Quests List before going into the Deck Builder and attempting to use it. After claiming it you will be able to create a PlagueMaster Deck. Please give it a try and let us know if it's working for you. Cheers
another improvement would be that you moved the waiting for player button, so players could actually see the name of the card they are studying while the opponent is taking his or her time to make a move
Hi BurnOne, that's actually already done on our development environment. The changes will be live in the next update (probably in 1-2 weeks). Thanks for your suggestion!
Hi BurnOne, I understand your frustration, but you have to understand that there's simply players that spend more time playing the game, hence, finding more matches than the average. We can't really control how often a player plays PvP, but anyways, it's always good to see a full PvP queue, which is a difficult thing to see these days. What would be your suggestion? We'd love to discuss about it!