nice to see the new shop, few devs are committed enough to what they put out to make little changes like this, but here it payed off. can't remember if i gave you 5 for the first one, but you got 5 for this one!
looking forward to the next.
bug: two shield-generating ships both shielded each other, become invulnerable.
basically the same as the first one (which was great) but with less effort put into difficulty balancing, it seems.
get something worth uploading before you upload. if you can get this far, you could definitely make a game worth playing, just need to work a bit more.
a bit too glitchy to really release.
as mentioned, the bulbs disappear if you change screens. also, are you meant to drag things from the inventory? that seems to be it, but it wouldn't always work. and sometimes, just clicking was enough to select things. just a bit buggy, but work on the engine and i look forward to the next one!
loved the scenes when you've run out of time. lovely art, and switching to vertically stacked images screwed those of us that just stereoscope the images to find all the images straight away! not sure if that was a good thing or not. ;)
really good production.
actual gameplay was decent, has been done a million times before, but that's not a bad thing, sniper games are fun.
i think with the amount of effort you put into the cutscenes and polish, the story should have been a bit better to make the most of it.
i just remembered this game and wanted to play it again, hunted through page after page of games to find it finally.
that's how much fun i had playing it the first time.