This game is fun for me, because I like it if the game goes "here's what you need to know, now die your ass off until you learn how simple this shit is", but (as the rating suggests) most people hate that kind of design.
This needs a "rotate tile" button, the d-pad should be used to move the map around too, cause sometimes you place a tile by accident and avoiding that is annoying as hell. It also needs less of the screen wasted on these huge player icons (maybe they should be moved to the upper part of the screen instead of the side; it needs a legend of the available pieces and so on and so forth.
p.s. - furthermore even if there was any knowledge involved, one can easily calculate the odds and then just do the same thing every time to maximize expected value, there's absolutely no dynamic. Adapting to variance could've played a bigger part in this game if there was some incentive to take a risk, but there really is none, instead you're even punished with 500 points when you lose which further decreases your already vastly negative EV when taking a chance.
There's really not much strategy to this game... For example taking a chance when you have two dice left only makes sense if you've scored less than 300 points (check the numbers if you don't trust me). When you've scored less than 300 your only option is to take a chance anyway, so what's the point? Where's this knowledge that's supposed to play a part in this game?