needs more herbs and spices and veggies. Cumin, paprika, ginger, mustard, thyme, celery, peas, corn, garlic etc. some of these are basic staples for cooking.
More tooltips. Example. Having a "Blueprints" menu and a build menu when you could just have the blueprint info on a tooltip when you hover over what you want to build.
Needs more personality. Were a building that just says "food" delivering to generic buildings. hope theres some plans to add more life and variety to the world.
Needs more automation to really be an IDLE game. I spend far too much time hitting buttons after prestiging this many times. Need things like autoadvance zone, auto dungeon runs when timers up, auto skill training when you have the gold. The only thing i should really have to be doing is crafting and equipping gear and prestiging.
Ive noticed running backs arent running routes. when you give them the ball they run straight forward toward the line every time instead of sweeping to the outside.
Many welcome changes. Pass interference has been dialed back, along with interceptions. Still need a playbook but having a 12 man roster gives more flexibility on plays depending on your drafting. Stamina change i dont mind as thats more realistic to how football is. 100% energy at start of game dwindling down towards the end. The breakaways are nice finally having my recievers being able to outrun linemen. A solid update. But would still REALLY prefer a playbook or play saving ability.
its great and all that people like it as it is. that isnt the point. Not being able to play call is removing one of the biggest aspects of football. Without play calling this game lacks any real semblance it had to a football game. now its just based on luck and RNG. there isnt any skill involved in being forced into a play. You can like it all you want but its still not how football is played, and if youre going for a football game in the line of Tecmo, them we need playbook/play calling at the very least.
@moderndayknight i noticed that too. its just so many little things that are bringing the game down. Its playable and winnable, if you reload the page 15-20 times because the mechanics are mostly nonsense. Game is hanging on the cusp of being really good but right now its still more of a chore to win than a fun challenging time.
At the moment you cant change play without wasting an audible. Whatever play you get, is the play you get. Hopefully dev will give us a playbook or similar.
Yes, I already thought about this, that the infected block after being destroyed had a small percentage (for example 40%) to infect neighboring blocks.
@talizorah yeah it bugs me too. only have the ability to manage a few people on each side of the ball and have a bunch of no name on stat players i cant do anything with. Full control of the roster would be sweet eventually.....
Yes, I already thought about this, that the infected block after being destroyed had a small percentage (for example 40%) to infect neighboring blocks.