Game needs to increase hero stage while offline, or allow player to access any stage. Otherwise I like the premise and appearance. To keep players going longer it needs increased complexity however.
I don't know if you intended it but I've just gone from zone 20 to zone 500 since you sped the game up. This is without any cheating and only buying tokens in lots of 1000 and 100. I just put it on autoupgrade and left it for about 30 hours.
I like the premise of this game. I like the graphics, the skills and the team members. However for some reason, perhaps the weak prestige system, it lacks the replayability of other idle games.
Could we choose when the 90 seconds of bonus time starts after being idle? I keep missing it due to looking at another window while it loads and forgetting to look back in time.
Following Tetranigma's merchant challenge. I enjoyed this one a lot. Very very slow start, but completely ridiculous amounts of money by floor 100. Doesn't take nearly as much time as it might appear at the outset. (400/400/250/350 @ floor 100)
As well as the three buy amounts, it needs an button that defaults to the amount of a bug that is needed to upgrade the level below it. This is the amount I am buying most of the time.
Interesting game. Needs offline mode. My current income is 1.77T per tick. I only use vents, capacitors and cells. Everything else is a waste of space at the moment.
Slate's my favorite too!