I think a cap on the attack speed should be added, or some kind of work around. I kind of focused a ton of skill points into attack speed, and now everything lags quite a bit.
A potential work around is making everything after 10aps (attacks per second) a multiplier to base damage. i.e) 10.2 attack speed converts to 10aps with a damage multiplier of 1.02. The damage multiplier being equal to the aps above 10, divided by 10 and added to 1.
In math this looks like:
Damage Multiplier from aps = [(aps - 10) / 10] + 1 if aps > 10.
Just a thought though, it is up to you.
I'm planning on readjusting the numbers, so that pro players hit 10,000s of damage, while noobs hit like 15 or 25. Also I want to expand on fighting, with different attack methods (like skills and spells) and more enemies.
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I had no idea where to go. It is a good concept you just need to fix the way you go about stuff. For example, I wandered into a dungeon with no way out. I don't understand if that was intended or not.
think about adding an auto attack for 5, 10, and 20 stamina/energy/honor and if this was added you could make it so it would auto at an interval so it wouldn't crash the server
I'm planning on readjusting the numbers, so that pro players hit 10,000s of damage, while noobs hit like 15 or 25. Also I want to expand on fighting, with different attack methods (like skills and spells) and more enemies.