There are so many games other games I could choose from if I wanted a physics puzzler like the rooms where you manipulate bombs with the gravity arrows. There were lots of fun applications of the game's core mechanic in other levels, that I don't see why you chose to water it down with a frustrating game within a game, especially when it has nothing to do with the game's gimmick. Seeing it repeated so many times, and escalating the precision requirement each time *really* got old. I enjoyed the rest the game enough to rate it 4/5, and I'd give it a 5/5 without the bomb physics puzzles.
Some say he makes flash games under the pseudonym LongAnimals. Some say he is behind every high score on Kongregate. All we know is, he's called The Stig.
Phase 1: Look at game title.
Phase 2: Read description preview
Phase 3: See it was made by nerdook
Phase 4: Disregard phases 1 and 2
Phase 5: Play game!
Ya know, not bad. If you were to add different difficulties and the Kongregate API for a scoreboard I'm sure that'd up the popularity at least a little bit.
I'm not writing this so much as a complaint, but... I think it's kind of expected by gamers for stuns (especially freezes, I'd say) to disable forms of dodge which is what I assume assassins have. If Dancing Blade isn't an average dodge then I'd understand, but I personally feel there should be some counter to it.