I really love how the final time line ties it all together.
I wonder which order of saving (that is, who you have alive at the end) is best?
I personally saved Troy first. I think it provided an interesting twist on the story that wouldn't have been as crazy if I had already saved someone else first.
So when I miss, it adds more balls. If I hit, it adds more balls. If I clear a huge combo, you guessed it, more balls. Fix please so I can get the badge and move on.
So. In the room with the two platforms hung by chain I jumped through the left side of the screen to go to the other room. The naked little one did not follow but instead sat crying in the middle of the screen. My character never reappeared.. He has left the child.
Very awesome game! Made me think of a mix of Destroy the Castle and Perfect Balance. But the originality is definitely there. Make the next one longer!
This is one of the coolest twists on a tower defense game. A few things... ()1. Maybe a zoomed out view so no navigation with WASD or mouse is required. Makes it easier to feel that you have full control and visual on the battle. ()2. Maybe constantly visible health bars (maybe a toggle for this), even if just on the shield Aegis since thats primarily what is shot at. ()3. A stat guide that shows the default stats of every ship/tower type. Knowing your enemy can be a very good defense.
The most dissapointing thing about this game is the plathora of returning characters. The same opponent over and over is kinda an excuse to stretch the game. 4/5