Level 2 is easily possible! Put right arrow directly in front of the yellow megaphone. Then, for the blue megaphone, draw a detour path such that the blue note arrives at the mic through the first right arrow you have placed. + to keep this up
Great game, 5/5 but hoping for some kind of player pack that uses the existing gimmicks to the fullest; 15 levels may be a bit too few considering half of them is gimmick introduction
I'm afraid I have dock off stars from this part of the game specifically. There is no return wand for the last challenge, so the player can get softlocked if he/she ran out of mana or herbs. Speaking of which, not having a reset option in certain complicated puzzles (like the purple crystal maze) makes them more confusing that they are. The biggest issue, however, is the poor storytelling for this part. Two dudes who are straight as hell that know little to nothing about each other suddenly become totally gay. This is especially weird when Maoti forgets about his deceased childhood friend in an instant; and Corvus would often wish to get in with how exotic women. The duo could become best friends and the plot could've been immediately better. I hate games trying to give some kind of political message instead of being the best game it can be. The puzzles were still quite nice and the plot holes aren't nearly as bad as RWBY. So I give 3/5 for this part only
For a puzzle game, this has way too much artificial difficulty. Not to mention that the controls and hitboxes are extremely awkward. Sorry, did not like this one :( 2/5
This game is an absolute mess. Death counter doesn't even work, soundtracks keep overlapping after each replay and there is no optimization done for cases where my mouse frequently goes off screen. I keep starting from the very beginning upon death, so I don't know what the hell is this game actually saving. Nonsensical design everywhere...A homing bullet spawned on top of me right after eating the level initiating pixel. There were also times where a pixel spawned on tight spaces between enemies that is impossible to reach due to the bigger size of your own pixel not fitting.
Yeah, no. This is horrendous! 1/5
Please playtest your levels.
Although I like the artwork behind the game, I believe it also hinders the game somewhat. The objects blend in a bit too well with the background. Still, it's great to see your return and the work put into this game, especially on the visuals, is something I truly appreciate 4/5
Apparently, now the goblin takes commission on the first buff even if it is specifically stated that first three buffs are free. Bugs seem to increase more than they get fixed. Combining the frequent locking bug of the game, I can give 2/5 at best in its current state.
Remember when I had given 4/5 to this game 4 years ago? Now I tried out the impossible badge and realized why people gave relatively low scores. On level 9, when I lost the extra ball, I lost the whole game. Getting punished for gaining a power-up is just disgusting. 2/5
Giga Snail: Ironically, this form is a lot easier. There's no strategy I can offer other than how you defeated the boss in the actual game mode, but I can give one tip. When the boss starts using rainbow wave, use gravity change to the wall OPPOSITE to the wall the boss is in. Since the boss can't hit to the ceiling, you can easily get free hits.
+1 if you find this helpful!
I still don't get it either. If I ever get the privilege to do badges again they will be EASY ones. Then I'll get bashed for that lol ;)