Time Cube: Switch your weapon to Boomerang before the fight. Boomerang is not only capable of going through the small spaces, but also deal high damage against large bosses due to its rapid hit damage during travel and return trips. Boomerang will not only destroy the cloned blocks in no time, but also rip through the boss' HP so quickly from the inside of the stone shield that it won't even be able to attack the player in its blue phase. Also, use gravity for vertical movement only. DO NOT ever use the side walls. (Note: Using Boomerangs will allow you to defeat the boss about 3 times much faster.)
Sun Snail: This is the hardest of all. Switch back to Rainbow Wave. Refrain from using gravity change. You'll have to move around frequently, since the boss tends to teleport ONTO you occasionally. Your weapon spamming will usually block the boss' wave attacks, so mostly watch out for his triple color shot that homes on you.
BOSS RUSH GUIDE:
Shell Breaker: Stand on the upper left corner and the boss' shield won't ever hit you. After that, simply spam Rainbow Wave diagonally downward to kill the boss easily.
Stompers: At the start of the match, jump over 1 or 2 incoming mines. Then, spam Rainbow Wave towards the eyes, alternating directions rapidly. That tactic will not only help damage the boss faster, but also wipe out the turrets a lot faster. When the Stompers starts stomping rapidly while moving in one direction, just keep moving at regular speed while shooting your weapon diagonally upward in the direction you're going. Make sure that you're always between the two eyes at ALL TIMES and you'll be able to kill the boss even faster than the Shell Breaker. Do NOT focus on the turrets; as I mentioned before, they'll be destroyed while you're hitting the eyes.
4/5; I would've given this game 5/5 if not for the fact that some jumps are literally impossible to execute, like when a warhead drop right at the middle of a small platform.
Progress feels a bit too slow after one hour and it doesn't feel like I'm accomplishing anything, which says a lot, as the majority of the interesting(?) content is acquired at extremely farmed accounts. Rage Mode is quite underpowered compared to Mana Mode, unless a clickbot is used. Also, temple offering should be available at higher levels, introducing the option to new players at early stages may cause some of them(like me) to accidentally claim the diamonds, wiping out the newly made progress for very little reward. As such, I can only give 3/5. I give 2/5 to games with much more severe problems.
4/5 The aiming is still a bit weird and it's sometimes hard to target the insect that you want to launch when there are multiple of them on the same wheel.
Definitely has room for the story to get much bigger and more interactive, but this game is excellent as it is. Never thought I'd give this rating, but...5/5 Good job!
What I like about the game the most is that the developer was able to make the game simple and extraordinary at the same time. Enjoyed every bit of the game. 5/5
This game has really grown big from the first game! :O There are some small problems, but they are fixable. Overall, a nice sequel; even though I prefer the classic horizantal gameplay. 5/5
Got 424 on my phone and 365 on my laptop...not too hard once you are really patient and has gotten used to the arc angle of the jumps. Simple yet fantastic game overall 5/5
Thank you for the feedback. Tackling the memory leak is an ongoing battle. Glad you're enjoying Crusaders! :)