Now this time, shields didn't absorb. I freshly built my shields before going to intercept asteroid field, the result was ZERO absorption. Shields are useless due to a bug.
Final research seems fixed, though Id not leave the solar system. two planets blown wide open, 2 belts and mars existing. We could settle mars instead.
Pirate blockades have all ships re-built after a failed strike. Can you make it better? Also, an asteroid catcher improvement with small resource bonuses every turn would be nice.
I see the game is Old School hard. Care to reduce asteroid damages, say, by 30% Too hard otherwise. Also the game slows when asteroids are many, assuming you pregenerate them and put on screen from afar. Thats a bit wasteful for CPU
Thanks for the report. I'm already aware of this bug and it should be fixed by tomorrow.