Generally, a good concept. One thing I'd like to see is some way to either attract survivors without searching (so you can replenish your numbers) or a way to spend accrued time to boost your survivors' chances of success and survival.
"Ha, 50 or fewer deaths? How hard can one level in 50 deaths or fewer be?"
*an hour later*
"What kind of sadist makes a game like this?! Where's all my hair? Did I tear it all out without looking?"
Madagascar Presidential Aide: Sir, comments about our proactive approach to disease prevention are spreading like the plague.
President of Madagascar: Plague?! Close everything!
Very interesting and pretty game with enough challenge and mystery to keep me going through it. It's a nice change of pace to have an art game that's NOT a metaphor for death, also. :)
Beautiful game. I love that the puzzles made me think but weren't impossible, and even though it was short, it was rewarding. I'm left wanting more, but that's better than giving up out of monotony or boredom. :)