@necroman1 Well there are plenty of videos out there, but a good strategy that worked for me is: Build one base to syphon the resources on the top left, then the other one at the top right. Use the extra energy to quickly build your collectors network and ore mines, then build enough sprayers to cover at least the front side of the three top "Islands". With that done, build 2 Guppys, one in front of each base, and when they are done, just start rescuing the "harder" survivors and building beams for the spores attack. From then on, it's just a matter of keep pushing as always, hope it helped :p
@Sasquatchius Actually that thing isnt a bug, but a way to "Fix" a problem that was on the first game. There were some "Stack games" were both teams stacked in two places (Both sides of the map) to make every shot worth x3 exp, this was fixed here making the shot worth only for 1 if the tanks are very close. It is kinda bad when you could get to hit 2 or more guys stacking by mistake but imagine how easy will it be to become 50 earning x5 tank exp/shot in a stacking FFA match (Though that isnt fixed for weapons exp yet, you still earn full exp for those).
@ploopyploopy101 Nope, it wasn't damaged because the skill "Guard" only do dmg to ground creatures.It only delays airborne creatures(And ground if they survive that hit).
Finally the 4th game of one of the best series is here and its so good as expected, love the new songs and animations but maybe i should like an option to turn the animations off(Really contradictory huh? xD). Its not that i dont like them but in songs like "I Just Wanna Burn" or "Switch Vs Evil-Dog Round 3" where there are lots of arrows on the screen its very common to get laggy because of the flash that the x5 multiplier does everytime i go from x4 or from x10 to it. Anyway still great game, really earns it 5/5 :P
The "Solution" button actually gets you to the game at king.com because when you open the game there you can actually use the button and see everything by yourself maybe because they cant do it here or something like that.
Wow they really are random, maybe that´s why some of them really have weird cards in their decks xD But then why the AI3 have actually "good" decks and the AI4 just have random cards(+ all the other bonuses), just to make them somewhat different from FGs?
I know i will hate myself for this but, shouldn´t the Half-Blood decks be a bit more... hard? For example, why the one with time-dark uses dune scorpions knowing it will not have a chance to buff it? Most of them looks like just random cards from 2 elements + a few QT the only thing that actually makes them hard is the extra hp and some upgraded cards.
I just like the idea that someone suggested: Have all the weapons(even packs) at the firing range so we know how they are before unlocking/buying them.
@Dhemigod i think i talk for everybody when i say: you cant choose your weps because everyone will use snipers, area strikes or whatever they think is usefull, not beign able to choose makes the game more balanced, because you can be lvl 40 and still having to use a common shot
i find another bug, when you walk to the left at the start(dont ask why i do that xD) you just keep falling and have to reload the page. But still good for a first game 4/5 :D