Cracking game. Great ending too; nice to see a bit more action and explanation after the final factory scene rather than just a quick 'well done'. Looks like the developer has a much bigger picture in mind. 5/5
"Find the screenshot of [that game I played last year sometime]" - wow, this is easy!! - "Which button do you press for special attack?" - Whhhaaaaa???
Rooms tidy? check. Rubbish cleared? check. All worms removed from ground under house? check. All birds and bats cleared from sky over house? check. Now THAT'S serious cleaning...
Grandma: "Ah, now I remember: I placed the jam pots like this so I could remember the code for the locked cupboard where I keep that lollipop."
Madeline: "...yeah, whatever..."
I completely agree with the game's logic: whenever there's a pesky spider's web in MY house, I don my welder's mask and fetch the flamethrower - none of that sissy mucking about with cloths and dusters...
Nice graphics, nice physics and a neat idea. BUT this game is missing the 'X' factor; that certain something that makes people want to play it and feel good about winning it.