Quoted from jamesdcarroll: "I have an "Incredible Cosmic Pick +9". P: 416,403, Qual: 1349.69% Is that good? I'm afraid to upgrade cuz it seems pretty good."
Fear not, james. If you upgrade, it either won't change (he'll have made a dud), or it'll be even better!
Reaching Hellstone does not mean you have completed the game. No, it means you've finally started the game. Everything before Hellstone is like a prologue.
Sure, the devs might counteract that problem by increasing the planet coin prices of goods, but this would be even worse, since the only people with enough gold to get meaningful amounts of planet coins would already be the more powerful players, and the game would become even more stratified! In short, the idea of trading gold for planet coins is bad, and should never be attempted.
It is a good thing that you can not trade gold for planet coins, and this is why: If you could, nobody would buy planet coins with real money. As a result, the developers would go bankrupt (this game is 5pg's mainstay, so losing it would cripple them, no question) and the game would cease to exist. You might argue that if the rate of exchange for gold to planet coins was made EXTREMELY high, it might not be game-breaking (or perhaps game-slaying), but unfortunately, there is simply no rate high enough for it not to be game-slaying, because gold is extremely easy to obtain in enormous quantities, just by sitting around and doing nothing!
Auto g/s only come into play when the game is closed. The actual amount generated per second that the game is not open is influenced by your "Idle Power" (see upgrade of that name).
nore, if you didn't notice, you can tell what your % chance of getting a gem is at the upgrade menu. Mouse over the picture of a gem that has a green "+" in the upper right corner. It'll show you your current % and what it will be if upgraded.
@VagueEel no, don't divide, multiply. To convert from (unit)/(second) to (unit)/(minute), you multiply by (60 seconds)/(1 minute). The same idea (of multiplying instead of dividing) holds true for the rest of the conversions.
DuBSLiNGeR: D means something like Damage Resistance. The bigger it is, the less damage you do per click.
hg897: Gold allows you to buy upgrades. Click on the upwards-pointing arrow in the top-right corner of the game to see the upgrades that you can buy.
CatFace, there is a partial solution to your problem; with the right upgrades, "cut out" can give you up to 50 gold per use. As long as there are still trees on a given map, you can exchange mana for gold in that respect.
You see, kinretheor, the reasons why so many people are disliked in the comment section of this game are legion. To state one in relation to ham69: "Prettyawesome game" is a worthless comment. There is no value to it. Look at the top comments. The reason they weren't thumbed down is because they were ideas that were more or less original, not to mention fairly good ideas. Here in the comment section of DotD, people like comments that express good ideas. Good ideas, I might add, that are new. Comments like "Prettyawesome game" fail this test of sorts, and demonstrate a mildly irritating negligence with regards to spacing words. Therefore, people dislike it. Does that make sense?
Jobs, do your other solutions fulfill the requirement that all the islands are connected? Are there any isolated chains of islands? That might be why the game won't accept your solutions; they're incorrect.
doxin, they summon world raids more than once. It might be a while between two summonings of the same world raid, but if you stay long enough, you'll get to hit another kessov.
You see, ArseKing, the problem with that is not that we don't want planet coins. The problem with your idea is that it destroys any chance of the devs making money off of this game, thus "breaking" it. I am by no means wealthy in this game, but at a price of 100 million gold for 10 pc, I would easily make 20 pc a day. Is it bad for me to have significantly greater access to premium goods? At first, one might say, "No! Of course not!", but when this is applied to the entirety of the player base, we cease to have a population that is willing to pay money for planet coins at all, thus killing the devs' livelihoods, and ultimately, killing the game.