@KendrickW: I said the exact same thing in my forum post :). I'm glad someone agrees with me. Sorry for starting a little conversation in the comments...
Leveling up should give you stat points or something, that you can use to permanently make a hero stronger (higher health/strength). There can be a capacity, depending on the Powersets, like 7/60 for Might and 5/90 for Water. Each upgrade might cost more than the last, like 5 points for 3 strength, and 10 for 4, or 3 points for 45 health, and 5 for 50. The cost might also depend on the Powerset, like costing 2 points for 45 health instead of 3 for Energy Powersets. This is just a suggestion, and I just want a little more variety in the heroes, instead of just what the can use. Besides, the enemies have a good variety of stats, so why can't we?
Thanks for the input. However, making a change like this would put a heavy balance shift on player level for PvP, which would require us to put much tighter level gap brackets for the match maker. As it stands now, the only difference between a level 100 and a level 30 (aside from experience) is the available neutral cards. This difference usually doesn't play much of a part in the outcome of a match, which is why we currently match players up based on their fame. The result is a much larger pool of players, reducing your time in the queue, thereby increasing your XP gained over a period of time.
I agree with AdonCa about the AI cards thing. In my battle with The Executioner in DC, he used 4 unstoppables in three turns! Seriously, how is that fair?
Here's a tip for the Gau-17: The warm-up could get annoying, and you can stop it without wasting all your ammo or hitting something you didn't mean to. You have to hold the left mouse button to continuously shoot. Then, if you don't want to shoot, move out of the firing zone. You won't shoot, and you're ammo won't deplete, but when you move back into the zone, you'll start shooting again!
From: Rider 24321, To: knigg Subject: Rollercoaster. Dear Rollercoaster Engineer, I simply love your Epic Coaster. However, there are several problems that I would like to point out. First, I don't think that's what people mean by "Jump Start." Why can't we just start normally, while we save our energy for the gaps. I know we have unlimited energy, but it's just that I don't feel like jumping in the beginning. Second, my barber is already doing a great job, so the airplanes are unnecessary. My friend went a little to high, and before he left us he told me not to invite you to his funeral. Finally, I'd recommend that you look for some help. Only a complete psychopath would build such a roller coaster. I did enjoy it though. Sincerely, Rider 24321
My team is usually the same: a few penguins for (power and it's cheaper than dragons), maybe a dragon (because of highest att), sometimes a spam of mice (possibly 30-40 because of the numbers and they can slow down the enemy while I get more penguins), and a monkey. Just because.
If anyone need that stats because you're cheating here they are:
*Only 7% of U.S. gamers cheat, compared to the 11% in the U.K.
*Of the cheaters in video games, 51% have said they've cheated on someone in real life.
*53% of the cheating gamers tend to cheat on tests.
*43% of them have taken a magazine from a doctor/dentist's waiting room.
*Of those original 7%, 47% of them have stolen condiments from a restaurant.
*100% OF CHEATERS LOSE THE FUN OF THE GAME!!!
Trust me. I've cheated before, but only in a game. Made it very boring. I just thought I'd bring it up here, because I remember C**** E***** uses numbers, so I wish you worst of luck if you try to cheat here. Don't become a victim of statistics!
The fact that the final gun is bugged is annoying enough, but then there is the fact that the game can be completed using the default rifle anyway, so money itself is pretty much useless.
Me:
Have you met Zeus?
God:
That information is confidential.
Me:
Is he real?
God:
No he is the president of Microsoft.
Me:
Zeus?
God:
I've been waiting for you.
Thanks for the input. However, making a change like this would put a heavy balance shift on player level for PvP, which would require us to put much tighter level gap brackets for the match maker. As it stands now, the only difference between a level 100 and a level 30 (aside from experience) is the available neutral cards. This difference usually doesn't play much of a part in the outcome of a match, which is why we currently match players up based on their fame. The result is a much larger pool of players, reducing your time in the queue, thereby increasing your XP gained over a period of time.