By all means this is a strategy/defense game. I guess that putting it as a "RPG" is not even good for it. What about moving the Protector saga into the proper category?
The game is well developed and I like the crisp artwork style. Also, i quite like how it controls: is is a challenge to keep the ball on the platform. Good.
It actually seems an unfinished game. It has potential. Some of the ships seems ripped of Star Control 2. A little tutorial would be good, as the M.I.T. usage is not very intuitive at first. Hope they will evolve the game.
A nice breath of fresh air, even if the core mechanics are not that innovative. It is NOT a casual game, it requires thinking and management abilities. Well programmed, a nice surprise.
Nice concept, lacking execution. It would be nice to see a pair more "stage", maybe better reflecting the transition throught the 8 and 16 bit ages. A sequel could be very interesting. Developers should work a bit more on the shooter engine.
Finished!
At first it seems the best one in the Protector serie, yet in the end it is probably the worst one. Grinding is too much important - while previous ones required more strategy - and I needed just twice do adjust the attributes of my soldiers to avoid the "Absorb" powers.
It has been over-designed a lot, yet doing so it has lost the challenge level which I appreciated a lot in the previous chapters.
Probably - as usual - 5/5 will rain on this and all the babies will hail this as the new king (waiting for the 5/5 coming... tomorrow? :D), yet for me it is quite delusional on the whole.
3/5.
Archers are quite buggy: if you kill an archer when he already shot an arrow, the arrow disappears. That's bad. Apart from this, too many locked things. It seems quite a demo.