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casualgrain11's Comments

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Forge & Fortune

Play Forge & Fortune

Jul. 18, 2020

Rating: -1

It's a tad annoying that I WANT common items for quests, I haven't seen any option for it so is it possible to add an option to be able to submit higher rarity items for quests that require lower rarity. (I haven't seen any guild quests that require good+ rarity but since it specifies the rarity I imagine later on there is, so obviously don't let higher tier rarity items be submitted for quests that require higher tiers, but it would be great if I could submit higher tier items for quests that require lower rarity.)

Quepland

Play Quepland

Jul. 06, 2019

Rating: 2

Comment/Suggestion: What's up with me dealing between 1-1050 damage on these zombies. For reference my deftness is 89 and my str is 95 along with me using the mercuice sword on them. I don't know what's up but sometimes I'm out here dealing easy 1k+ hits then the next hit is a puny little 1, the difference shouldn't be that insane, I should at least be hitting 1/4 of my max on my minimum hits, especially on targets that I'm supposed to be effective against.

Quepland

Play Quepland

Jul. 06, 2019

Rating: 1

Suggestion: Rework top tier foods since increasing -manship skills is basically useless because all they allow you to do is equip weapons and heal. Another way to handle it would be to rework -manship skills so they would increase damage.

Quepland

Play Quepland

Jun. 29, 2019

Rating: 0

Don't know if it's a bug, but even my level 100 fishing companion won't carry fish back from harpoon fishing.

Quepland

Play Quepland

Jun. 26, 2019

Rating: 2

Suggestion: Dark/Night mode for the game, all white areas become black and all black areas become white. Causes less strain on the eyes of players so a lot of people are into dark modes.

Quepland

Play Quepland

Jun. 23, 2019

Rating: 0

Day 1 of asking for hardcore mode. Game needs some replayability after I've done literally anything. It wouldn't replace the base game, just an option so that when I die, I lose all my progress. It would be so much more fun knowing that my actions would have consequences. Or maybe a checklist of options that you can enable for a playthrough. Such as not being able to buy any items that aren't essential to start the game. (such as the carving knife or stone axe). Anyway, any replayability would be great because it's pointless for someone like myself to play anymore since I've done basically everything there is to do aside from grinding all my stats to 100+ which feels pointless at this rate regardless.

Developer response from billybillyjim

I’m not sure about a hardcore mode, but I may add an “ultimate” mode at some point which would prevent banking. Ultimately any game mode will probably have to wait until the game feels full enough to warrant it. There are a few areas and skills I’d like to add before anything like that. Thank you for the feedback!

Quepland

Play Quepland

Jun. 22, 2019

Rating: -10

Since everyone hated my previous suggestions for a hardcore more since they can't play games for themselves and need to be handheld, here's some more simple suggestions so the peons can understand. Weapon manship skills should give an increase in damage 1-1 for the skill level. So at 50 sword you would do 50 more damage with a sword. More higher tier fights so the late game isn't just perma fishing to get all companions. Stacking of buff times if you consume the same food multiple times (A limit of 3-5 times maybe). Finally boss fights for those at the super late game when they are insanely powerful (By this I mean 150 in each combat skill), boss fights would need to use specific weapon fights in each stage and once they die permanently once killed. In addition, more specific stat trackers would be cool suck as seeing how much fish you caught in your life along with total enemies killed or how many times you were defeated.

Quepland

Play Quepland

Jun. 21, 2019

Rating: -9

Part two of suggestions (Additions to base game) -Boss fights (For example, if you have max fishing, or 100 if there isn't a max, you could fight a kraken which remains dead the first time you kill it, however it is extremely hard to kill with multiple phases that force you to use all the weapons) -More unique weapons -Smithing changes (Select how many items you want to smith and as long as you have that much resource, it will take longer for the first bar to fill corresponding to how many items you put in. 1 bar takes about 3-5 seconds normally, but if you wanted to do 100 bars, it would be 300-500 seconds for example.) - Lastly, quests which require you to kill a certain type of enemy. Someone that could give you a quest for example would be the mayor, and he could require you to kill 20 bandits or killer 5 boars, etc.

Quepland

Play Quepland

Jun. 21, 2019

Rating: -10

Part one of suggestions. (Overhaul suggestion) >Hardcore mode -Separate from normal game save or a different game entirely. -Health starts at 1 instead of 50. -Permanent death if you die. (Full reset, lose all items in bank/inventory, stats reset, and lose access to all zones) -Different buffs can be stacked (eating more than one food lengthens time of buff for ease, this can also be added to normal mode.) -Cannot buy non-essential items from shop. (Only items that can't be crafted or gotten by means of skills) -possible rebirth system, not needed however.

Quepland

Play Quepland

Jun. 19, 2019

Rating: 0

An option to automatically eat things such as berries to keep the buff going would be really nice. (or maybe a follower that force feeds you). Then again, sorry if it is added since I'm not that far into it.

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