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Warlords: Heroes

Play Warlords: Heroes

Sep. 17, 2008

Rating: 0

You certainly can take a lot of arrows... they don't even have to get down to half health before you start looking like boromir's stunt double.

PlanetDefender

Play PlanetDefender

May. 20, 2008

Rating: 0

Nice idea. Add in some way to track enemy damage... might give one some hope while fighting that last boss. Try making some way of tracking progress through the game, levels or rounds or something. Maybe add some more weapons than jsut the missiles and the ion cannons... or at least allow further upgrades... there's no real strategy to what weapons to pick other than have you researched missiles and can you afford them. Make these changes and the game will be a lot better.

the great living room escape

Play the great living room escape

Apr. 18, 2008

Rating: 0

Love the concept, perhaps you should take this sense of humor and fun and add a bit more complexity to your next game. 4/5

MARDEK RPG: Chapter 2

Play MARDEK RPG: Chapter 2

Apr. 09, 2008

Rating: 0

One bug, the magic shield spell, which is a beneficial spell for your party, is automatically set to cast on your enemies. If you could fix that, that'd be nice.

Thing-Thing 4

Play Thing-Thing 4

Apr. 03, 2008

Rating: -1

Fucking CALLED IT. Dammit! Stop giving this series badges and cards!

Thing-Thing 4

Play Thing-Thing 4

Apr. 03, 2008

Rating: -1

Last comments, the art. One, please go to an eye doctor and have him fix your colorblindness. You'll be amazed to discover there are more than 4 colors. They wouldn't be too hard to implement... it's just a simple palette swap and would make the game look a lot better. Also, please find whoever drew the free hand on this one and get them an art class, it looks REALLY fucked up. Seriously. also, having more to the character than just a grey humanoid version of Mr. Potato Head would be nice. Possibly different skin colors or body shapes to select from, maybe even female characters (as in, beyond just the hair). If you must make another one of these, it would be nice to see a little more variety in the coloration and make the people a little less generic.

Thing-Thing 4

Play Thing-Thing 4

Apr. 03, 2008

Rating: 0

Alright. Beyond the sheer fact I've long grown tired of this series (as prev. noted) This game has some issues... there's a wide variety of glitches, ones both that i've seen and others speak of. if you must make the same game over and over, at least test it thoroughly, so at least the game works. Also, consider starting a new series... Thing-thing's repetitive gameplay tends to make playing through them a chore. Likely i'll have to do this again when they release a badge for it, as they have with all your others. Hopefully they give someone else the card, though.

Thing-Thing 4

Play Thing-Thing 4

Apr. 02, 2008

Rating: 0

Enough of these games. It's never anything new. It's the same game, released again and again with slightly less crappy art and slightly more repetition in it. And the sad thing is this is going to get a badge. I just know it.

Firefox Vs IE , The First Battle

Play Firefox Vs IE , The First Battle

Mar. 07, 2008

Rating: 0

Upon further investigation, i discovered that there is, in fact, no difference between the win and loss messages. It doesn't matter if you get it to heaven, or hell, or run out of time, you get the same message every damned time. And i'm still not sure what it's trying to say. Also, if you're going to go with a concept of heaven and hell... don't use South Park.

Firefox Vs IE , The First Battle

Play Firefox Vs IE , The First Battle

Mar. 07, 2008

Rating: 0

Secondly, the controls are bad, and the time limit is too short. Spend the extra time to make the movement of the fox more smooth instead of warping from one space to the next. Simply put, bad english, bad controls, bad graphics, bad concept, bad difficulty, BAD GAME. 1/5.

Firefox Vs IE , The First Battle

Play Firefox Vs IE , The First Battle

Mar. 07, 2008

Rating: 0

... umm... Please tell me english isn't your first language. There's more engrish in this game than i thought possible. I can't even understand if i won or lost the game when it ends. and just refer to hell as Hell, not the Hell. Find a better translator.

Brainz!

Play Brainz!

Mar. 07, 2008

Rating: 0

Alright. The zombies take far to many hits, especially at first, the health is overpriced, and the main character appears to have his torso mounted on a turret above his legs, as he can be facing one way while what are clearly his feet are walking in the exact opposite direction. Lastly, if you're going to make a shooter, try to make up something new for us to shoot. Zombies have been done to death, undeath, and redeath.

Portal: The Flash Version

Play Portal: The Flash Version

Dec. 21, 2007

Rating: 0

The cake is the truth? odd.

colourPod

Play colourPod

Nov. 28, 2007

Rating: -1

It's a level-skip. It's leftover from the Skip Tutorial, and it makes the level come to an end, and it will advance as soon as you get rid of the dots on-screen. you can get to level 10 seeing only about 20 dots total. Quite gamebreaking. Beyond this bug, great game.

Thing-Thing Arena 2

Play Thing-Thing Arena 2

Oct. 26, 2007

Rating: 0

Okay. Here's what pisses me off. There is a clear option to turn the music off in the pause menu. But there is no way in the game to get rid of the sound effects: the bullets, the squeaks, and the retarded farting noises... makes a shitty game even more annoying. Seriously... why aren't we featuring the portals game or something else more interesting?

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