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idleAmount - Unlock all the squares!

Play idleAmount - Unlock all the squares!

Jan. 28, 2020

Rating: 1

How on earth did you not realize that this game desperately needs hotkeys for the x2 and Clear buttons?

Developer response from kbvpneofit

ok

UnpuzzleR

Play UnpuzzleR

Dec. 11, 2019

Rating: 2

Honestly, the quality of the puzzles in this game are so far below the level you've demonstrated in previous editions of this series that it's saddening. The two main mechanics relied on in this game (swap blocks and locked blocks) are both pretty underwhelming. Neither brings any real depth to the puzzles as much as they just force a lot of tiresome slogging. You had a whole arsenal of mechanics from previous games that you could have brought to bear here, but your decision not to is... disappointing.

Creature Card Idle (WIP)

Play Creature Card Idle (WIP)

Oct. 27, 2019

Rating: 1

Oh look, stolen art assets!

All The Levels

Play All The Levels

Jul. 11, 2019

Rating: 3

I love this, plain and simple! It doesn't hold your hand and it doesn't apologize if you miss an explanation because you weren't paying attention. While the majority of the Incremental games crowd will probably be frustrated as heck with this game, I find the game trusting me to figure it out to be a refreshing change of pace. A major issue that does need to be fixed, however, is the family training dropdowns. Each skill is listed what appears to be hundreds of times, causing serious lag anytime the dropdown is used.

Developer response from lom1222

Thank you, its cool to see that some people like the fact that nothing is explained, im currently pushing an update to fix the bug you mentioned

COLORUID-2 [HTML5]

Play COLORUID-2 [HTML5]

Oct. 16, 2018

Rating: 225

If you were going to take the time to alter the game by adding in a scoring mechanism (which doesn't really make sense for a puzzle game like this), why would you make no additional changes in the form of new puzzles or other features to set it apart from your two year old work.

Idle Drone Miner 2

Play Idle Drone Miner 2

Oct. 16, 2018

Rating: -2

Was it really necessary to release this as a "sequel" when it's just the first build to sport the 1.0 designation?

Developer response from WorldsEndEnt

Hey, yes it was. As the first build is about to be wiped again to test multiple map design. This version will remain as is, with saves intact. The first build also had dev cheats enabled to help test the game.

Idle Skilling

Play Idle Skilling

Oct. 14, 2018

Rating: 7

Not gonna lie. This game confused the heck out of me until I realized I'd misread the title and this wasn't Idle Skiing.

Developer response from lavaflame2

Skiing skill confirmed?

Supply Chain Idle

Play Supply Chain Idle

Sep. 29, 2018

Rating: 591

It concerns me that every ham sandwich I'm making contain 2/1000ths a loaf of bread, half a slice of ham, four pieces of lettuice, but THREE FULL JARS of mayonnaise.

Mining Co. Tycoon

Play Mining Co. Tycoon

Aug. 15, 2018

Rating: 1

I want to question why you didn't think gameplay was necessary here, but I suppose I shouldn't really expect anything more from someone who thought it was okay to just steal a bunch of sprites from old Zelda games. Side note, you credit sixteen people for help with seven NPCs. How on earth does that even math?

Incremental Popping

Play Incremental Popping

Aug. 15, 2018

Rating: 0

I'm not sure how you managed to rip off the gameplay of an 11 year old hit (Boomshine by K2xL) and managed to make it unfun. The game's scoring is extremely unintuitive and you make no attempt in game to explain that players are aiming at weird snaking chains as opposed to clearing the field. Even once you understand the game, the variability in scoring is too wild for an incremental game. A 'good' round nets 10,000 times the income of a 'bad' round and is enough to buy every upgrade in the game. Additionally, due to the chaining aspect of the game, the 'pop time' upgrade actually hurts the player since it results in your old and low scoring bubbles blocking access to your higher scoring bubbles for longer. I would recommend adding an option to de-spawn a bubble when it triggers a new one and rebalancing your costs accordingly.

Developer response from Diamonax

Adding such a de-spawn option is an interesting idea, along with some other types of options perhaps. I didn't know the game Boomshine, by the way. I don't see how the idea is ripped off either, as the purpose is completely different and there's no concept of "weird snaking" chains.

Press The Button

Play Press The Button

Jul. 03, 2018

Rating: 1

I don't know whether it's more disturbing that my hermit ritualistically murders all his goblin friends for more arcane power, or that he occasionally resurrects them and forces them all to run laps before repeating the process.

Scalak

Play Scalak

May. 25, 2018

Rating: 3

Overall enjoyable with a profoundly annoying final level. While I can see that all of the corner gems in the letters are shaped like 1:1 connections, this is the *only* place in the game where a corner gem behaves in this manner. The result is that your thank you message is quite disharmonious and feels unpolished. Not exactly the best impression to give right before advertising a continuation.

Developer response from chomi3

I actually didn't oversee this. Will fix, thanks!

The Illusory Wall

Play The Illusory Wall

Nov. 13, 2017

Rating: 1

The moment I hit my first dead end is the moment I realized I was going to love this game.

ZS Dead Detective - Brain Drain

Play ZS Dead Detective - Brain Drain

Nov. 01, 2017

Rating: 4

Clues found: 14/10. Not sure if that I'm a great detective, or a really bad one.

Developer response from Lu_Muja

Oops! ahah I'll fix that soon too, as well! But make no mistake, you're a great detective! :D

Idle Hacker

Play Idle Hacker

Jul. 08, 2017

Rating: 3

That moment when you realize you can paste the hacking commands into the text prompt.

Crush Crush

Play Crush Crush

Feb. 13, 2016

Rating: 2

Really like how this is turning out. I especially like the balance you've struck between idling and anti-idling. I also like the idea of your achievements providing a tangible benefit by speeding up the timers (to the point where I can't click faster than atone/chat/flirt gives hearts), but I'm not a huge fan of the need to reset to take advantage of it. It just doesn't seem to fit the feel of a dating sim all that well to start over so often. Especially with how high a player aims to take the job and hobby stats. I think that items at the upper level give far too much benefit for how expensive they are (I can idle half the day while I'm at work and come back with ten times what I need to max out any characters I'm on). I know you already said you were still balancing that, but it's my take on it. Overall, I think you've made a very enjoyable game that should only get better the more you guys play with it.

Developer response from SadPandaStudios

Thanks for your comment, that's so awesome you're liking our game ^^ Yeah the time travel thing is funny, we might add more dialogue to make it like an ironic thing or the girls have deja vu, but it is different from your average dating sim. Trying to strike a good balance of that genre and idle is tricky but we're learning as we go! That's cool to know the gifts are OP (if left to idle) but you're right, it needs a more refined balance so you're just making enough to satisfy those req's.. Balance balance balance :D I hope we can tweak it in a way that works for everyone, but that's going to take a bit of time and many hours of us plugging in numbers and testing lol I'm looking forward to it!! Thanks again

Shoot Him 2

Play Shoot Him 2

Jan. 01, 2010

Rating: -2

Heh. "Stab Head" is the only reason I gave this a two instead of a one.

Level Up!

Play Level Up!

Dec. 10, 2009

Rating: 0

Amazingly well done. I l'll be waiting for the sequal with much anticipation.

Stones masters

Play Stones masters

Dec. 06, 2009

Rating: 0

It takes far too long to play, and doesn't really become fun. Match three games are fun because you can set up complex combos. This falls apart completely when you have a competator that undoes all of your planning.

MouseDodger

Play MouseDodger

Nov. 14, 2009

Rating: 0

Good collision detection (including appropriately sized hitboxes) is vital for a game like this to be successful. You do not have good collision detection. To throw a reference to a classic of this genre, "The triangles are squares".

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