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Test Pilot

Play Test Pilot

Oct. 18, 2009

Rating: 0

Interesting game, but quickly becomes repeititious (build helicopter, fly over obsticles). What is the point of giving wheels to work with each round when you so rarely provide an engine to work with?

Hey Wizard: Quest for the Magic Mojo

Play Hey Wizard: Quest for the Magic Mojo

Oct. 10, 2009

Rating: -1

4th to beat the game. 2nd to finish all the quests. Fun game. I would have liked to have gotten more use out of the non-lightning skills, but there wasn't really any good alternatives when it came to damage. Still, a very enjoyable way to kill an afternoon.

Gravity Mouse 2

Play Gravity Mouse 2

Oct. 08, 2009

Rating: 0

Interesting idea. Frustrating challenges. Good music selection. Horrible audio compression.

Smatch

Play Smatch

Apr. 03, 2009

Rating: 0

This game has no point. It's repetative and ultimately offers nothing new upon subsequent plays. SO WHY CAN'T I STOP PLAYING?!?!

Portal Defenders

Play Portal Defenders

Mar. 11, 2009

Rating: 0

Super hard! I haven't had this much fun since Castle Crashers!

Two Rooms

Play Two Rooms

Feb. 01, 2009

Rating: 0

Easy breezy lemon squeezey. Good game. Actually made me stop and think a few times.

Closure

Play Closure

Feb. 01, 2009

Rating: 0

Got to 22 and called it quits. It's the same thing. Over and over. Great idea, but for the love of all thats good and holy, I can only do the same thing so many times before it stops being fun.

black fish 6 (same)

Play black fish 6 (same)

Dec. 26, 2008

Rating: 0

Unbeatable levels for the loss.

Mechanical Commando

Play Mechanical Commando

Dec. 17, 2008

Rating: 0

Checkpoints are not needed. Each mission takes roughly five minutes to complete once you get the hang of the game. Additionally, the only locations where death is a serious possibility is at the bosses, at the very end of the levels. If anything, it's not nearly challenging enough as a "hang back and bombard" strategy almost always works. Additionally, the heirarchy of weapons is very pronounced and once you unlock a new weapon you never want to go back to a prior upgrade. In a game like this, diversity of weapons is what's important, and the power-up choices in this game is severely lacking. I noticed that if you try to move at the very beginning of a level, the game forces you to continue moving in that direction until the opening chatter finishes. I would highly recommend integrating the Kong API to add badges (high scores would be pointless). Overall, a fairly fun game that I was able to kill an hour with. Not spectacular, but not too shabby either.

:the game:

Play :the game:

Nov. 16, 2008

Rating: 0

My only regret in playing this game is not noticing the "replay" button until the last three levels of :the game:

Frantic

Play Frantic

Nov. 08, 2008

Rating: 0

Interesting game, but lack of story or other discerning features makes each level feel exactly like the previous one. Lost interest around stage 7 and decided to go play some Touhou instead.

Z-Rox

Play Z-Rox

Oct. 08, 2008

Rating: 0

Extremely fun game, but levels 51-100 can become frustrating very quickly. I spent almost an hour on puzzle 68 because it also happens to be the international sound recording copyright symbol.

SUPER SPACE 3D

Play SUPER SPACE 3D

Mar. 18, 2008

Rating: 0

This game is almost entirely plagiarized from the Escape Velocity series. My question is this: How do you rip off a TWELVE year old game and still wind up with something that is less fun to play with than fecal matter?

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