It's a good game but I am finding that the computer AI is predicting my front line perfectly. It keeps pairing it's already injured or block units with my wound units. I am moving the wound units each turn and the computer moves the block ones PERFECTLY. That really drops this game down at least 2 stars for me. The game said it's supposed to be unpredicted.
The AI absolutely does not have knowledge of your moves. When it happens to put its units in the right place, it is getting lucky. Long-time players of Highgrounds have actually been lobbying us to make the AI harder and/or have it cheat because they find it too easy. So anyway, long story short, this is just luck; keep playing and soon enough you'll learn how to easily defeat the AI on a regular basis. :-) PS. I posted a reply earlier but it seems to have disappeared; sorry if I'm somehow duplicating it now.
Reminds me of the board game Robo Rally :-) A 2 to 8 player game where each player sets out a list of order cards(face down) to program their robot. Then everyone executes their orders at the same time and watch as their robots run into each other and interact with the board
if you're having trouble getting 40 ft on day two you first get accel upgrade after day 1. Then you just tap your angle down slightly on day 2 jump so that you're parallel w/ water. Then after you bounce the first time you need to quickly get your angle back to horizontal so you can bounce a second time... maybe even a small 3rd bounce. Hope it helps!
The AI absolutely does not have knowledge of your moves. When it happens to put its units in the right place, it is getting lucky. Long-time players of Highgrounds have actually been lobbying us to make the AI harder and/or have it cheat because they find it too easy. So anyway, long story short, this is just luck; keep playing and soon enough you'll learn how to easily defeat the AI on a regular basis. :-) PS. I posted a reply earlier but it seems to have disappeared; sorry if I'm somehow duplicating it now.