Backspace is a horrible key to use for anything in a Flash game. If you press it and the game doesn't have focus, it makes your browser go back a page. Not a bad game though, 3/5.
Very hard to aim with the lag. It doesn't tell you how many bullets you have left in your gun. Also, a few waves in, the enemies somehow got stuck until I went behind my defenses and started shooting. But after I did that, my towers stopped shooting at them, making me lose quickly. 2/5 until the bugs are fixed.
Good idea, horrible execution. Apparently, the only skill needed in the game is when you reduce your 5 hour training time by 15 minutes (which you can only do once in that 5 hour period.) You only get 5 energy, and it takes an hour to recharge one.
When people play a game, they want to PLAY a game. They do not want to click "Compete" 5 times, watch a couple of dots for a few seconds, and then have to wait 5 hours to do anything else.
I'm not used to the 3-D, I had a hard time figuring out exactly where my bubble was at times. I also had a hard time even seeing the green barriers at first. The music ends rather abruptly when the level ends. Not a bad game though, 3/5.
Preferably, it should not force you to hire another worker or build another restroom to get a goal if you've already completed the requirements for it. But that's a minor issue compared to the bugs already mentioned by others.
I wish you had done the Kong high scores instead of the Mochi, as that would allow me to easily compare my score to my Kong friends (and give the game at least an outside shot at a badge - it's probably not rated high enough anyway, but without the Kong API it won't even be considered.)
"You have the mental agility of a spelling bee champion but the forward planning of a child star who signs power of attorney to his pushy parents." I love this game.