Still really like the game, playing it from day 1 on now^^
what kind of bothers me though is that conquering still does not really pay off. I just calculated that for Uzira as an example: it costs 4.15Billion gold to conquer and yields about 2 Million every ~11 seconds, which means that it takes 63 hours until you earned as much as you paid. That's 2,5 days; I will surely reset before reaching that point, so conquering is kinda pointless. I still do it from time to time (for the glory of Turia! :D), but it's kinda sad to know that I shouldn't...
I really like the decision that you fixed and improved the game basics before adding more content, and I also love seeing the multipliers, don't care about the layout there. It feels a little as you just gave us more of everything xD Keep up the good work :)
I really love this one, it`s like exactly what I have been looking for =] one suggestion: equipable items for our queen! maybe they could be gained from conquering countries, like sacred reliquia, and tougher countries yield better equipment?
Hah! I was just talking to my artist about this earlier. Even if it's just 'cosmetic' stuff I think people would still enjoy unlocking them. It's one of many things we have planned for the future! <3 Taiga
...could it be that the upgrades' boosts are just added to the rank boosts? Bcs, that would explain why they are kind of pointless after about 10 soft resets. When you get 4000% multiplier through ranks, making it 4020% with an upgrade is hardly noticable. It should more be like 4000% x 1.2 instead.
the game is really cool, especially the "mouse over to kill aliens" is quite addictive. But I don't get the calculations... example: I got 150 Billion dps. In the barracks I see that my troops troops do about 20 Billion DPS; now I buy "Alien Treasury" which should increase their dps by 50%. I end up with 151 Billion dps in total. So... what exactly did that upgrade do?
It's the same with almost every advanced upgrade; they just don't seem to make me really "stronger".
okay, i pumped up to pumping lvl 13 and level 3 and still did not get a single ore. The "ceres" the instruction comment talks about does not appear, as well as there are no buttons for using my skill buttons. The whole game is just empty; has to be a major bug, I guess. As it is now, this game seems to be unplayable.
I think that creating speed increases too slowly... if it really just goes up 1% for each x8 of my creating value, that leaves me with about 4-5% more speed per run... which is like near to nothing :I I have to state that I like everything else about this game though :)
it's higher than that, each interval will add more %.
You start with 100% and later about when you reach odin (depending on your multiplier) You will have it at 1000%.
found the bug, this time for real. when you have logged in '10' in the blacksmith production tab and activate autosmith, the rm-cost just never increases.
so... I buy a goblin for 1000 gold, and it stays with me until it has earned me 150 gold (30x5), then dies... well, at least it tried, I guess o.O (same problem with skeletons that cost more than 15)
there's a bug/glitch with the autosmithing. If you activate that before you have any raw materials and never click on the anvil, the cost for new items will always remain on 202, giving you the possibility to craft an infinite amount of items.
the bakery is absolutely not profitable. It does not even give half as much income as the potato field or the jeweller (best buildings), therefore making it cost 10 knowledge points is quite a lot.
next to the gorgeous work the developers do with this game, the offline calculations are the reason I still play this idle game. It's no longer important whether I have the window open or not - I still gain cash and can improve after a few hours, like in a browser game. Capitalism at its finest! :)
Hah! I was just talking to my artist about this earlier. Even if it's just 'cosmetic' stuff I think people would still enjoy unlocking them. It's one of many things we have planned for the future! <3 Taiga