cheap rip-off of the original tgc, just with a lot less strategic options. But the same principle: the latest, most expensive cards guarantee victory. When new cards come up, you have to buy them; your old deck immediately becomes worthless. This makes me sick, srsly.
what I also don't like is that this game frauds us. You can buy weapons in the normal shoop that, as a requirement, need weapons you can only buy in the crystal shop! How is this supposed to make sense?
the game needs way too much grinding and is too imbalanced. My avatar is level 28, but still I do most my missions in the first area, climbing slowly to the second one for some ressources. But for one piece of equipment I want to craft now, I'd need 20 silk. I get 1 (!) silk in a mission which has 20 to 30 areas, meaning that I have to absolve 400-600 areas to craft that item. You can't be serious with that, can you? ô.O
found a bug!
When you send a Champion to the upper line, he doesn't decrease the enemy's life when he gets through. middle and lower line work, though.
seriously: I love how tough the giants are, and I had no problem beating level 1-5. From there on, it becomes tough... but not impossible, just really challenging. And I tink that's fine =] You just have to level your hero a little in the beginning. Once he does more than 100 damage, it becomes quite possible to kill giants mainly with his attacks.
Save Santa! Therefore, poison him, nuke him, laser him, use spikes on him! Don't worry about him though, Santa is one tough badass. Only icy floes can subdue his unbelievable power.
i really like it, but one thing bugs me... why are the enemies that have fire colours weak to fire, and the water coloured enemies have a weakness for water... isn't that strange?
i think the paddle should hurl the balls further. Otherways, in the late part of the game, you just patch the balls up again and again and they just don't reach anything, which kinda annoys :/
game logic: a bomb's explosion doesn't set a piece of wood on fire. But touching another burning thing for part of a second does. Geez, wish that would work with campfires, too...
gathering money takes so much time =/ even after ~3hours of playtime, i get maybe 5000-8000 gold a level; it feels like you get punished for completing the levels as fast as possible =/
Oh Epic war =/ in this part, the game drowns even more in stupid grinding for gold and exp... i loved the first two parts, and I also enjoyed the others, but I have to note that this is the weakest one =q