jiaflu: Entirely possible, which is why I said "misleading at best." It's not that I think leafy definitely shouldn't trigger on those abilities, it's that IF it's going to trigger the abilities shouldn't be worded in such a way that makes it sound like it won't.
grinchy: Higashi is scheduled for a nerf, you can see the proposed changes at http://www.sirlin.net/kongai-beta
bob: I don't see your point; enchant makes both of her blade attacks light, so if the buff is up then shield bash should be the only attack that triggers leafy trap, according to the wording of the cards.
Text of Tafari's Leafy Trap: For the next 5 turns, enemy using phyisical attack takes 45 damage. Text of Helene's Enchant Blade: All Blade Attacks are Light Magic and deal +3 damage for 2 turns. If Leafy Trap is triggering on an enchanted Sword Strike, that is misleading at best and incorrect at worst.
jaygee: lol, you can't say how much skill is in a game if you don't understand it
koka: I believe if you exhaust your deck completely, you end up drawing from cards that were already discarded (I have no other explanation for casting the same card six or seven times in very long games). If you have a full hand but can't cast anything in it, you can ctrl+click a card to discard it.
"And to others, english is not his first language, so do not attack on that."
It doesn't matter. If I'm just having a conversation with someone and English isn't their first language, I'll keep that in mind and cut them a lot of slack in grammar, miscommunications, etc., but once you publish something, it has to be judged on its quality. Movie critics don't watch a crappily made movie and think, "Oh, that's ugly to look at but since their budget was so low I'll give it a thumbs up anyway." Really if his English is this bad he needs to either make a game that doesn't involve so much text, or enlist someone with better English to edit his games for him.
Looking at the leaderboard, nearly everyone in the top 20 seems to win about 2/3 of their games. I'm currently 49/23, so make of that what you will...
Curse is good, but beatable. The reason it's not obviously beatable at first is that most of the work behind beating Curse comes before they actually cast it. Thief on the other hand can come as early as turn 2 (after turn 1 Conjure Weapons); that can be almost impossible to stop.
noobapalooza: then start over and don't make your 2nd guy walk where the rising platform is going to be. It's not that hard.
This game is brilliant and even at 4.14/5 it's underrated.
Curse is not overpowered, it costs 45 crystals. It's very possible to win before its owner even gets that high, or if they do, it's possible to have enough resources/tower built up to win anyway. Thief is the best card in the game, and the only one I would call potentially broken.
"Great game, easy to learn, there just should be more cards and a story mode or something :)"
Look up Might and Magic VII or VIII. I'm pretty sure this game is either descended from Arcomage, or the two games came from some common ancestor as the rules are almost exactly the same.
Awesome except...
-There really should be some indication stars can kill you before they actually kill you for the first time. I think the introduction of the stars is where this game turns fun, but it's lame getting killed by something I don't even know I'm supposed to be looking for.
-The boss level is lame. It's even lamer that I have to replay 3 levels to get to it every time I die. Even when I get to the point that I can stockpile enough ammo not to run out, the damn thing backs me into a corner and I end up getting squished by those roller things with no warning. I have no idea how you're supposed to win that fight.
As it is I gave it a 4/5, fix those things and it might be a 5/5.