ok game. good graphics but you need to be able to see the targets 1st, it needs some kind of money system so that you can buy upgrades in the shop, needs a level select so you can retry levels and a ranking on the levels ex:bronze silver gold
I'm not sure as to whether or not the "no daughter" glitch is still there - that screenshot could have been taken by someone who just didn't check Anna's body, AFAIK - but, in the last game I played, the first of the clues that are supposed to lead to the virus sample pointed toward a place that didn't have the second one (Bridge Drive).
@TheoQ99 You have to save your level before you can test it. Counter-intuitive, I know, but I guess that's the way it is. Anyway, the concept for this game is great, but the game itself needs work. I've noticed that the cannon doesn't shoot consistently (even if this was intentional, it's a bad idea for physics games of any kind) and that the way the blocks are programmed to drop often doesn't make sense (e.g. they're floating, but if a block touching them falls it may or may not fall with it depending on the other block's trajectory). This game would be awesome if these problems were dealt with. 3/5
@number1woofer I'm pretty sure that getting hit doesn't cancel the Turret Master timer. Anyway, is it just me or do the "standard-size" Splitters not drop any pixels at all? According to the Bestiary, they're supposed to drop more than the same-size Peon, but that's not what I've found. Perhaps it's a bug? :/ (Apart from that, great game; 5/5 because that one problem is extremely minor, and the luck factor at higher levels doesn't really interfere with the trophies.)
Kreotos: It's resistant to all elements, right? Use something non-elemental. :P
If there is an Epic War 5, it should allow you to choose specific targets and ignore others. Heroes shouldn't completely commit to their attacks, either, but other units can remain the way they are; it would give players a reason to use heroes (other than ones like Popo) in battle even after they have Titans, etc. However, I wouldn't recommend allowing them to cancel their attacks at any given time, as this would make the faster ones slightly overpowered; perhaps there should be specific frames within their attacks in which they can stop.
+Innovative.
-Gun too short-ranged and inaccurate for fast ship/enemies.
-No "max upgrade" cap to prevent useless upgrading of weapon
-Engine upgrade made completely useless by already-fast game
-Boss has an insane amount of HP, no HP bar, and can kill you in one hit.
Would have been a 3/5 but for the boss, which makes it an instant 1/5. I'd give it a -2 if I could, though.
For those of you thinking you shouldn't be penalized for messing up chopping the vampire's head off: Think of that health bar as YOURS, not the vampire's, for that one. If it hits 0, the vampire kills you. :P
To all of you who think Bourgeoisie is annoying: You can reset the upgrades and have your upgrade points fully refunded. Once you have all the other achievements, reset your upgrades and re-purchase all of them except Rabbit's Foot, Rain Dance, and Homing Beacon. After that, it isn't even half as hard. :)
Reached level 41 in Survival mode, quit, and no progress was shown for the ISD badge.
Apart from that and the fact that this game got old after a while (albeit a LONG while), this is an awesome game.
For some reason, when I play this game it doesn't always receive my key presses or releases (in other words, sometimes the character won't move, and other times he won't stop moving). Is there any way to fix this?